-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Building Projects: [GX.games] Add a "save as .zip" output type which avoids uploading to the GXC #7454
Comments
I need this badly for the current runtime! |
Also, this should mark sunset of "old" HTML5 exporter, even for GMS2, as WASM should give better results. |
That'd also need some extension support in the WASM runner, wouldn't it? Currently only works with GML-based extensions, can't call native JS from an extension yet, that probably needs a separate FR though |
No it would not, on current runtime we would continue supporting both... GMRT will NOT have a Javascript runner though. Many reasons for this as WASM ecosystem is not as fully formed just yet, WASM builds are larger just now, extensions are not as fully supported |
I think that's the point... HTML5 is going to be phased out for GMRT, so it just opens up a transitional period this way |
As tubularelf says - maybe "sunset" was too much (as that means even no bugfixes at some point), but adding "deprecated" or some other word which fits should be a good warning for people, that this exporter won't keep up with new GMRT era. |
very needed, i know many whose had to go through several hoops and do their own workarounds to be able to have a stable wasm build on their own websites of choice. This really shouldn't be the case. Last i heard there was DRM involved, which i don't see any benefit in having for browser exporting edit: no longer drm, which is a great start! |
No DRM is involved on the WASM export at all these days - it should work on all browsers (desktop and mobile) |
Meow :3 |
I would love to have this functionality, especially for uploading to Itch.io to post demos of some projects, for example. In addition to being able to publish a game on your own host as well |
Fixed in 2024.11 |
Manual page (and screenshot) for this will be updated after the fix for #7964. |
…ds uploading to the GXC YoYoGames/GameMaker-Bugs#7454 * Compiling page: * Updated screenshot and description as well as other text referring to GX.games target * Renamed GX.Games => GX.games
Updated the screenshot and description on the Compiling manual page. |
Verified in IDE v2024.1100.0.646 Runtime v2024.1100.0.666 |
YoYoGames/GameMaker-Bugs#7454 * Listed "Zip File" on preferences page * Corrected the order of steps for the GX.games target on the Compiling page * Updated "GX.games packaging" screenshot
i do not see any save as zip version on GX.games, there may be more requisite steps i dont know, but it is atleast not clear to me |
@jack27121 most recent monthly .08, or .1100 beta? :) there are two "recent" versions. |
.08. Is this thing still in beta? If so my bad! |
No, .1100 is beta (of .11 monthly), and feature seems to be there, while it's not in 2024.08. |
Is your feature request related to a problem?
I'd like to use the web assembly runner on websites other than GX Games
Describe the solution you'd like
An ability to export a WASM build outside of the GX Games website
Describe alternatives you've considered
Written an extension to handle this for me
Additional context
No response
The text was updated successfully, but these errors were encountered: