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The manual shows a few examples of using flex panels. Specifically for the Debug Overlay Preview pane found here:
https://manual.gamemaker.io/monthly/en/#t=GameMaker_Language%2FGML_Reference%2FFlex_Panels%2FFlex_Panels.htm%23h1 This is the same JSON that is currently used at runtime as the default for the Debug Overlay Flex Preview.
The JSON on the example uses a style key "marginInline" which seems to work, and mostly work like the "margin" style key.
However, the "marginInline" style key is not documented in the GMS documntation nor can I find mention of it in the Yoga documentation.
Please document this style key.
https://manual.gamemaker.io/monthly/en/#t=GameMaker_Language%2FGML_Reference%2FFlex_Panels%2FFlex_Panels.htm%23h1
The text was updated successfully, but these errors were encountered:
docs(feature): FP - document marginInline
4a2974e
YoYoGames/GameMaker-Bugs#7602
gurpreetsinghmatharoo
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Description
The manual shows a few examples of using flex panels. Specifically for the Debug Overlay Preview pane found here:
https://manual.gamemaker.io/monthly/en/#t=GameMaker_Language%2FGML_Reference%2FFlex_Panels%2FFlex_Panels.htm%23h1
This is the same JSON that is currently used at runtime as the default for the Debug Overlay Flex Preview.
The JSON on the example uses a style key "marginInline" which seems to work, and mostly work like the "margin" style key.
However, the "marginInline" style key is not documented in the GMS documntation nor can I find mention of it in the Yoga documentation.
Please document this style key.
Manual Link
https://manual.gamemaker.io/monthly/en/#t=GameMaker_Language%2FGML_Reference%2FFlex_Panels%2FFlex_Panels.htm%23h1
The text was updated successfully, but these errors were encountered: