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The monthly docs page for [https://manual.gamemaker.io/monthly/en/#t=IDE_Tools%2FThe_Debugger%2FThe_Profiler.htm](The Profiler) says under the Time Display and View Target sections that the times displayed in the profile are microseconds. They aren't - they're in milliseconds. If you want to see for yourself I've attached a sample project - the waste_time() function is setup to remain in a while loop for approx 1 second with the use of the get_timer() command.
(Edited for more descriptive screenshot) This is what the output looks like - notice the average function runtime is much closer to 1000 than it is to a million.
…conds when it should be milliseconds
YoYoGames/GameMaker-Bugs#8959
* Changed two mentions of "microseconds" to "milliseconds"
* Updated a few names in the text to match IDE descriptions, along with a few other things
YYDan
changed the title
Profiler docs refer to the time column unit as microseconds when it should be milliseconds
Manual Content: The Profiler page needs its time column unit fixed to say microseconds
Jan 16, 2025
Description
The monthly docs page for [https://manual.gamemaker.io/monthly/en/#t=IDE_Tools%2FThe_Debugger%2FThe_Profiler.htm](The Profiler) says under the Time Display and View Target sections that the times displayed in the profile are microseconds. They aren't - they're in milliseconds. If you want to see for yourself I've attached a sample project - the waste_time() function is setup to remain in a while loop for approx 1 second with the use of the get_timer() command.
https://api.gamemaker.io/api/github/downloads/b54d79bd-5b29-4122-9770-d5c98b938859
(Edited for more descriptive screenshot) This is what the output looks like - notice the average function runtime is much closer to 1000 than it is to a million.
Manual Link
https://manual.gamemaker.io/monthly/en/#t=IDE_Tools%2FThe_Debugger%2FThe_Profiler.htm
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