Sprite Editor: SVGs ignore the width value for their first point when drawing rounded lines, passes incorrect result in-game also #9204
Labels
ide-bug
Bugs with the GameMaker IDE
project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Milestone
Description
I've tested recent updates to SVG images in 2024.13 Beta 2, and everything is nearly perfect. The only issue is, that in GM I'm nearly sure that for first point in rounded lines, width is just ignored, but it's OK for each next point/node.
IDE and in-game both have a pointed left end to the rounded line:

However, the source SVG does not look like that if you open it outside GM (here it is in Edge):

Notice: Black displayed as grey which is also visible when comparing images is already reported as #8126 .
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.1300.0.732 Runtime v2024.1300.0.743
Which operating system(s) are you seeing the problem on?
Windows 10.0.26100.0
bc025314-fb4a-40b2-9380-c8d29cccb822
The text was updated successfully, but these errors were encountered: