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docs(general): Add hint onto Windows's Game Options - Images page tha…
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YoYoGames/GameMaker-Bugs#6870
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gurpreetsinghmatharoo committed Aug 7, 2024
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Expand Up @@ -41,7 +41,9 @@ <h2 id="graphics">Graphics</h2>
<p>Finally there is the option to set the size of the <a class="glossterm" data-glossterm="texture page" href="macOS.htm#">texture page</a>. The default (and most compatible) size is 2048x2048, but you can choose from anywhere between 256x256 up to 8192x8192. There is also a button marked <strong><strong>Preview </strong></strong>which will generate the texture pages for this platform and then open a window so that you can see how they look. This can be very useful if you wish to see how the texture pages are structured and to prevent having texture pages larger (or smaller) than necessary. For more information on texture pages, please see <a data-xref="{title}" href="../Texture_Information/Texture_Pages.htm">Texture Pages</a>.</p>
<p class="note"><span data-conref="../../assets/snippets/Tag_note.hts"> </span> Be aware that the larger the size of the texture page, the less compatible your game will be on PC&#39;s with lower specifications.</p>
<h2>Images</h2>
<p><img alt="Windows Images Options" class="center" src="../../assets/Images/Settings/Game_Options/Windows_Images_Options.png" />The images section is where you supply the images that your game requires. For Windows, you need to supply an <strong>Icon</strong> file (that must be in <span class="inline">.ico</span> format) and also a splash screen (which can be <span class="inline">.png</span>, <span class="inline">.bmp</span>, <span class="inline">.jpg</span> or <span class="inline">.gif</span> format - note an animated GIF will be converted into a static image). The splash screen will be shown while the game loads, and can be enabled or disabled by checking the <strong>Use Splash Screen</strong> option (which is off by default).</p>
<p><img alt="Windows Images Options" class="center" src="../../assets/Images/Settings/Game_Options/Windows_Images_Options.png" />The images section is where you supply the images that your game requires.</p>
<p>For Windows, you need to supply an <strong>Icon</strong> file (that must be in <span class="inline">.ico</span> format) and also a splash screen (which can be <span class="inline">.png</span>, <span class="inline">.bmp</span>, <span class="inline">.jpg</span> or <span class="inline">.gif</span> format - note an animated GIF will be converted into a static image).</p>
<p>The icon will be used for the final executable of your game (and will not appear while testing using the &quot;Run&quot; command). The splash screen will be shown while the game loads, and can be enabled or disabled by checking the <strong>Use Splash Screen</strong> option (which is off by default).</p>
<p>It is worth noting that <span data-keyref="GameMaker Name">GameMaker</span> has a <a href="../../IDE_Tools/Project_Image_Generator.htm">Project Image Generator</a> tool which can be used to automatically create all the images required for all the different target platforms your game is being compiled to. If you use this tool, you should revise the images created to ensure that they are what you require.</p>
<h2>Installer</h2>
<p><img alt="Windows Installer Options" class="center" src="../../assets/Images/Settings/Game_Options/Windows_Installer_Options.png" />Windows games can be created with an <strong>installer </strong>and here you can define the various settings and graphics that <span data-keyref="GameMaker Name">GameMaker</span> will use when creating it. First of all we have the graphical options which will define the look of the installer itself:</p>
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