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Fix minor text issues. (#51)
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Fix chest content matching breaking chests and having them draw in ground.
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PhlexPlexico authored Feb 20, 2024
1 parent 944f4d5 commit 3b1f71a
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions source/item_list.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ void ItemTable_Init() { //repeatable denotes that an item in a vanilla playth
itemTable[TEST] = Item();
itemTable[NONE] = Item(false, false, &noVariable, Text{"No Item", "Rien", "Sin Objeto" }, NONE, (u32)GetItemID::GI_NONE, ITEMTYPE_EVENT);
itemTable[KOKIRI_SWORD] = Item(true , false, &KokiriSword, Text{"Kokiri Sword", "Épée Kokiri", "Espada Kokiri" }, KOKIRI_SWORD, (u32)GetItemID::GI_KOKIRI_SWORD, ITEMTYPE_ITEM );
itemTable[GREAT_FAIRYS_SWORD] = Item(true , false, &GreatFairySword, Text{"Great Fairys Sword", "Grande Épée de Fees", "Espada de la Gran Hada"}, GREAT_FAIRYS_SWORD, (u32)GetItemID::GI_GREAT_FAIRY_SWORD, ITEMTYPE_GFAIRY );
itemTable[GREAT_FAIRYS_SWORD] = Item(true , false, &GreatFairySword, Text{"Great Fairy's Sword", "Grande Épée de Fees", "Espada de la Gran Hada"}, GREAT_FAIRYS_SWORD, (u32)GetItemID::GI_GREAT_FAIRY_SWORD, ITEMTYPE_GFAIRY );
itemTable[HEROS_SHIELD] = Item(false, true, &HerosShield, Text{"Heros Shield", "Bouclier du Heros", "Escudo del Heroe"}, HEROS_SHIELD, (u32)GetItemID::GI_SHIELD_HERO, ITEMTYPE_ITEM );
itemTable[DEKU_STICK] = Item(true , true, &DekuStick, Text{"Deku Stick", "Bâton Mojo", "palos deku" }, DEKU_STICK, (u32)GetItemID::GI_STICKS_1, ITEMTYPE_ITEM );
itemTable[LAND_TITLE] = Item(true, true, &LandTitle, Text{"Land Title Deed", "Titre de propriete fonciere", "Escritura de propiedad de la Tierra" }, LAND_TITLE, (u32)GetItemID::GI_TOWN_TITLE_DEED, ITEMTYPE_TRADE );
Expand Down Expand Up @@ -57,7 +57,7 @@ void ItemTable_Init() { //repeatable denotes that an item in a vanilla playth
itemTable[KAFEIS_MASK] = Item(true, false, &KafeisMask, Text{"Kafei's Mask", "Masque de Kafei", "Máscara de Kafei"}, KAFEIS_MASK, (u32)GetItemID::GI_MASK_KAFEIS, ITEMTYPE_MASK );
itemTable[COUPLES_MASK] = Item(true, false, &CouplesMask, Text{"Couple's Mask", "Masque de couple", "Máscara de pareja"}, COUPLES_MASK, (u32)GetItemID::GI_MASK_COUPLES, ITEMTYPE_MASK );
itemTable[KAMAROS_MASK] = Item(true, false, &KamarosMask, Text{"Kamaro's Mask", "Masque de Kamaro", "Máscara de Kamaro"}, KAMAROS_MASK, (u32)GetItemID::GI_MASK_KAMARAOS, ITEMTYPE_MASK );
itemTable[GIBDOS_MASK] = Item(true, false, &GibdosMask, Text{"Gibdo's Mask", "Masque Gibdo", "Máscara de Gibdo"}, GIBDOS_MASK, (u32)GetItemID::GI_MASK_GIBDO, ITEMTYPE_MASK );
itemTable[GIBDOS_MASK] = Item(true, false, &GibdosMask, Text{"Gibdo Mask", "Masque Gibdo", "Máscara de Gibdo"}, GIBDOS_MASK, (u32)GetItemID::GI_MASK_GIBDO, ITEMTYPE_MASK );
itemTable[GAROS_MASK] = Item(true, false, &GarosMask, Text{"Garo's Mask", "Masque de Garo", "Máscara de Garo"}, GAROS_MASK, (u32)GetItemID::GI_MASK_GARO, ITEMTYPE_MASK );
itemTable[CAPTAINS_HAT] = Item(true, false, &CaptainsHat, Text{"Captain's Hat", "Chapeau de capitaine", "Sombrero de Capitan"}, CAPTAINS_HAT, (u32)GetItemID::GI_MASK_CAPTAINS_HAT, ITEMTYPE_MASK );
itemTable[GIANTS_MASK] = Item(true, false, &GiantsMask, Text{"Giant's Mask", "Masque de geant", "Máscara de gigante"}, GIANTS_MASK, (u32)GetItemID::GI_MASK_GIANTS, ITEMTYPE_MASK );
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