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Update location_access.cpp
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i'll miss one more parenthesis I promise
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RandoZLink authored Mar 7, 2024
1 parent 21b9648 commit ab5fecb
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions source/location_access.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2295,7 +2295,7 @@ void AreaTable_Init() {
},
{
//Locations
LocationAccess(SNOWHEAD_TEMPLE_ICICLE_ROOM_CHEST, {[] {return Bow || ZoraMask && (GoronMask || (Bow && FireArrows && MagicMeter) || AnyBombBag);}}), //Either shoot the icicles down or climb up as Zora and break snow boulder
LocationAccess(SNOWHEAD_TEMPLE_ICICLE_ROOM_CHEST, {[] {return Bow || (ZoraMask && (GoronMask || (Bow && FireArrows && MagicMeter) || AnyBombBag));}}), //Either shoot the icicles down or climb up as Zora and break snow boulder
LocationAccess(SH_SF_ICICLE_ROOM_WALL, {[] {return Bow && GreatFairyMask && LensOfTruth && MagicMeter;}}),
},
{
Expand Down Expand Up @@ -2392,7 +2392,7 @@ void AreaTable_Init() {
{
//Exits
Entrance(SNOWHEAD_TEMPLE_MAIN_ROOM_3F, {[]{return SmallKeys(SnowheadTempleKeys, 3);}}),
Entrance(SNOWHEAD_TEMPLE_DINOLFOS_ROOM, {[]{return;}}) //Need Fire Arrows to melt the ice and progress, but you can also just jump down
Entrance(SNOWHEAD_TEMPLE_DINOLFOS_ROOM, {[]{return true;}}) //Need Fire Arrows to melt the ice and progress, but you can also just jump down
});

areaTable[SNOWHEAD_TEMPLE_MAIN_ROOM_4F] = Area("Snowhead Temple Main Room 4F", "Snowhead Temple Main Room 4F", SNOWHEAD_TEMPLE, {
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