-
Notifications
You must be signed in to change notification settings - Fork 26
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* RTL13a * RTL13b * RTL13c * Add ClientOptions.channelRetryTimeout * RealtimeChannel reattach after timeout * Fix: if the channel receives a server initiated DETACHED message and if the channel is in the ATTACHED or SUSPENDED states, then an attempt to reattach the channel should be made immediately * Fix: move to Suspended if attach times out * Fix: if the channel receives a server initiated DETACHED message and the channel is Attaching * Remove test about #454 (replaced by RTL13) * Update RTL4f
- Loading branch information
1 parent
7f1309b
commit a4819af
Showing
6 changed files
with
372 additions
and
72 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.