0.9.0
·
527 commits
to master
since this release
Model:
- Added new "Apply as Rest Pose" button
- This will apply the current pose position as the new rest position
- Added new "Join Selected Meshes" button
- Fix Model now combines similar materials (toggleable)
- This automatically increases the performance for most models
- Moved the Fix Model options into a new settings dialog
- Open this by clicking the wrench icon next to the Fix Model button
- Import Model now can import all the models with one button
- Added option to Keep End Bones
- Improved support for Source Engine models
- Backface culling is now deactivated again
- Fixed random important bones disappearing for no reason
Translation:
- Fixed the SSL error
- This fixes a lot of instances where translations would not work
Custom Model:
- Greatly improved the combine process and drastically reduced the amount of errors
- Armature transform getting reset is now very rare
- Much more user friendly
- Improved tolerances to allow minimal armature rotations
- Getting an error while attaching a mesh doesn't create a new armature anymore
- Error messages are now much more persistent
Shapekeys:
- Fixed "Apply Shapekey as Basis" not setting the basis for newly created shape keys
General
- Various optimizations
- Improved error messages
- Fixed bugs all over the place