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fix: sorting #1327

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May 13, 2024
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4 changes: 4 additions & 0 deletions samples/test_e2e/WebGpuGltf/main.ts
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ cameraComponent.aspect = 1;
cameraEntity.getTransform().localPosition = Rn.Vector3.fromCopyArray([0.0, 0, 0.5]);
const cameraControllerComponent = cameraEntity.getCameraController();
cameraControllerComponent.controller.setTarget(rootGroup);
(cameraControllerComponent.controller as Rn.OrbitCameraController).autoUpdate = false;

// Light
const light = Rn.EntityHelper.createLightEntity();
Expand Down Expand Up @@ -59,6 +60,7 @@ const draw = function () {
}

if (window.isAnimating) {
Rn.AnimationComponent.isAnimating = true;
const date = new Date();
const rotation = 0.001 * (date.getTime() - startTime);
//rotationVec3._v[0] = 0.1;
Expand All @@ -69,6 +71,8 @@ const draw = function () {
if (time > Rn.AnimationComponent.endInputValue) {
startTime = date.getTime();
}
} else {
Rn.AnimationComponent.isAnimating = false;
}

// console.log(date.getTime());
Expand Down
1 change: 1 addition & 0 deletions src/foundation/cameras/ICameraController.ts
Original file line number Diff line number Diff line change
Expand Up @@ -8,4 +8,5 @@ export interface ICameraController {
setTarget(targetEntity: ISceneGraphEntity): void;
setTargets(targetEntities: ISceneGraphEntity[]): void;
getTargets(): ISceneGraphEntity[];
updateCount: number;
}
10 changes: 10 additions & 0 deletions src/foundation/cameras/OrbitCameraController.ts
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ export class OrbitCameraController extends AbstractCameraController implements I
public autoUpdate = true;

private __updated = false;
private __updateCount = 0;
private __fixedLengthOfCenterToEye = 1;
private __isMouseDown = false;
private __lastMouseDownTimeStamp = 0;
Expand Down Expand Up @@ -110,6 +111,10 @@ export class OrbitCameraController extends AbstractCameraController implements I
this.registerEventListeners();
}

get updateCount() {
return this.__updateCount;
}

resetDollyAndTranslation() {
this.__dolly = 0.5;
this.__mouse_translate_x = 0;
Expand All @@ -125,6 +130,7 @@ export class OrbitCameraController extends AbstractCameraController implements I
this.__targetEntities = targetEntities;
this.__initialTargetAABB = undefined;
this.__updated = false;
this.__updateCount++;
}

getTargets(): ISceneGraphEntity[] {
Expand Down Expand Up @@ -155,6 +161,7 @@ export class OrbitCameraController extends AbstractCameraController implements I
console.log('original', this.__originalX, this.__originalY);

this.__updated = false;
this.__updateCount++;
}

__mouseMove(e: MouseEvent) {
Expand Down Expand Up @@ -201,6 +208,7 @@ export class OrbitCameraController extends AbstractCameraController implements I
this.__originalX = currentMouseX;
this.__originalY = currentMouseY;
this.__updated = false;
this.__updateCount++;
}

__mouseUp(e: MouseEvent) {
Expand All @@ -211,6 +219,7 @@ export class OrbitCameraController extends AbstractCameraController implements I
this.__isMouseDown = false;
this.__lastMouseUpTimeStamp = e.timeStamp;
this.__updated = false;
this.__updateCount++;
}

__touchDown(e: TouchEvent) {
Expand Down Expand Up @@ -403,6 +412,7 @@ export class OrbitCameraController extends AbstractCameraController implements I
this.__tryToPreventDefault(evt);
this.dolly += Math.sign(evt.deltaY) / 200;
this.__updated = false;
this.__updateCount++;
}

__contextMenu(evt: Event) {
Expand Down
11 changes: 11 additions & 0 deletions src/foundation/cameras/WalkThroughCameraController.ts
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ export class WalkThroughCameraController
extends AbstractCameraController
implements ICameraController
{
private __updateCount = 0;
private _horizontalSpeed: number;
private _verticalSpeed: number;
private _turnSpeed: number;
Expand Down Expand Up @@ -106,6 +107,10 @@ export class WalkThroughCameraController
this.registerEventListeners(eventTargetDom);
}

get updateCount() {
return this.__updateCount;
}

registerEventListeners(eventTargetDom: Document = document) {
this._eventTargetDom = eventTargetDom;

Expand Down Expand Up @@ -241,6 +246,8 @@ export class WalkThroughCameraController
);
this._currentPos.add(deltaVec);
this._currentCenter.add(deltaVec);

this.__updateCount++;
}

_mouseDown(evt: MouseEvent) {
Expand All @@ -251,6 +258,7 @@ export class WalkThroughCameraController
this._clickedMouseXOnCanvas = evt.clientX - rect.left;
this._clickedMouseYOnCanvas = evt.clientY - rect.top;

this.__updateCount++;
return false;
}

Expand All @@ -268,6 +276,7 @@ export class WalkThroughCameraController
this._deltaMouseYOnCanvas = this._draggedMouseYOnCanvas - this._clickedMouseYOnCanvas;

this._isMouseDrag = true;
this.__updateCount++;
}

_mouseUp(evt: MouseEvent) {
Expand All @@ -282,6 +291,7 @@ export class WalkThroughCameraController
const rect = target.getBoundingClientRect();
this._clickedMouseXOnCanvas = evt.clientX - rect.left;
this._clickedMouseYOnCanvas = evt.clientY - rect.top;
this.__updateCount++;
}

tryReset() {}
Expand Down Expand Up @@ -493,6 +503,7 @@ export class WalkThroughCameraController

this.__targetEntities = targetEntities;
this._needInitialize = true;
this.__updateCount++;
}

getTargets(): ISceneGraphEntity[] {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ import { ComponentToComponentMethods } from '../ComponentTypes';
export class CameraControllerComponent extends Component {
private __cameraComponent?: CameraComponent;
private __cameraController: ICameraController;
private static __updateCount = 0;

constructor(
entityUid: EntityUID,
Expand Down Expand Up @@ -75,9 +76,14 @@ export class CameraControllerComponent extends Component {
$logic() {
if (this.__cameraController) {
this.__cameraController.logic(this.__cameraComponent!);
CameraControllerComponent.__updateCount = this.__cameraController.updateCount;
}
}

static get updateCount() {
return CameraControllerComponent.__updateCount;
}

addThisComponentToEntity<EntityBase extends IEntity, SomeComponentClass extends typeof Component>(
base: EntityBase,
_componentClass: SomeComponentClass
Expand Down
38 changes: 24 additions & 14 deletions src/foundation/components/MeshRenderer/MeshRendererComponent.ts
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@ import { Primitive } from '../../geometry/Primitive';
import { isSkipDrawing } from '../../renderer/RenderingCommonMethods';
import { CGAPIStrategy } from '../../renderer/CGAPIStrategy';
import { RnXR } from '../../../xr/main';
import { TransformComponent } from '../Transform/TransformComponent';
import { CameraControllerComponent } from '../CameraController/CameraControllerComponent';

export class MeshRendererComponent extends Component {
private __diffuseCubeMap?: CubeTexture;
Expand All @@ -36,11 +38,6 @@ export class MeshRendererComponent extends Component {
private __meshComponent?: MeshComponent;

private static __webglRenderingStrategy?: CGAPIStrategy;
public static _lastOpaqueIndex = -1;
public static _lastTransparentIndex = -1;
public static _firstTransparentSortKey = -1;
public static _lastTransparentSortKey = -1;
public static isViewFrustumCullingEnabled = true;
public static isDepthMaskTrueForTransparencies = false;
static __shaderProgramHandleOfPrimitiveObjectUids: Map<ObjectUID, CGAPIResourceHandle> =
new Map();
Expand Down Expand Up @@ -156,6 +153,14 @@ export class MeshRendererComponent extends Component {
}

private static sort_$render_inner(renderPass: RenderPass) {
if (
TransformComponent.updateCount === renderPass._lastTransformComponentsUpdateCount &&
CameraControllerComponent.updateCount ===
renderPass._lastCameraControllerComponentsUpdateCount
) {
return renderPass._lastPrimitiveUids;
}

// get CameraComponent
let cameraComponent = renderPass.cameraComponent;
// If the renderPass doesn't have a cameraComponent, then we get it of the main camera
Expand Down Expand Up @@ -200,26 +205,31 @@ export class MeshRendererComponent extends Component {
const primitiveUids = primitives.map((primitive) => primitive.primitiveUid);
primitiveUids.push(-1);

MeshRendererComponent._lastOpaqueIndex = primitives.length - 1;
MeshRendererComponent._lastTransparentIndex = -1;
MeshRendererComponent._firstTransparentSortKey = -1;
MeshRendererComponent._lastTransparentSortKey = -1;
renderPass._lastOpaqueIndex = primitives.length - 1;
renderPass._lastTransparentIndex = -1;
renderPass._firstTransparentSortKey = -1;
renderPass._lastTransparentSortKey = -1;

for (let i = 0; i < primitives.length; i++) {
const primitive = primitives[i];
const bitOffset = PrimitiveSortKey_BitOffset_TranslucencyType + 1;
const isTranslucency = (primitive._sortkey >> bitOffset) & 1;
if (isTranslucency) {
MeshRendererComponent._lastOpaqueIndex = i - 1;
MeshRendererComponent._firstTransparentSortKey = primitive._sortkey;
renderPass._lastOpaqueIndex = i - 1;
renderPass._firstTransparentSortKey = primitive._sortkey;
break;
}
}

if (primitives.length > 0) {
MeshRendererComponent._lastTransparentIndex = primitives.length - 1;
MeshRendererComponent._lastTransparentSortKey = primitives[primitives.length - 1]._sortkey;
renderPass._lastTransparentIndex = primitives.length - 1;
renderPass._lastTransparentSortKey = primitives[primitives.length - 1]._sortkey;
}

renderPass._lastTransformComponentsUpdateCount = TransformComponent.updateCount;
renderPass._lastCameraControllerComponentsUpdateCount = CameraControllerComponent.updateCount;
renderPass._lastPrimitiveUids = primitiveUids;

return primitiveUids;
}

Expand All @@ -229,7 +239,7 @@ export class MeshRendererComponent extends Component {
renderPass: RenderPass
) {
let filteredMeshComponents: MeshComponent[] = [];
if (cameraComponent && MeshRendererComponent.isViewFrustumCullingEnabled) {
if (cameraComponent) {
cameraComponent.updateFrustum();

// const whetherContainsSkeletal = (sg: SceneGraphComponent): boolean => {
Expand Down
8 changes: 7 additions & 1 deletion src/foundation/components/Transform/TransformComponent.ts
Original file line number Diff line number Diff line change
Expand Up @@ -15,14 +15,15 @@ import { ITransformEntity } from '../../helpers';
import { MutableQuaternion, Transform3D } from '../../math';
import { Is } from '../../misc';
import { SceneGraphComponent } from '../SceneGraph';
import { OimoPhysicsStrategy } from '../../physics/Oimo/OimoPhysicsStrategy';

export class TransformComponent extends Component {
private __rest: Transform3D | undefined;
private __pose = new Transform3D();
private __updateCountAtLastLogic = 0;
private __sceneGraphComponent?: SceneGraphComponent;

private static __updateCount = 0;

constructor(
entityUid: EntityUID,
componentSid: ComponentSID,
Expand Down Expand Up @@ -58,6 +59,10 @@ export class TransformComponent extends Component {
}
}

static get updateCount() {
return this.__updateCount;
}

_backupTransformAsRest() {
if (this.__rest === undefined) {
this.__rest = this.__pose.clone();
Expand Down Expand Up @@ -324,6 +329,7 @@ export class TransformComponent extends Component {
if (this.__updateCountAtLastLogic !== this.__pose.updateCount) {
this.__sceneGraphComponent!.setWorldMatrixDirty();
this.__updateCountAtLastLogic = this.__pose.updateCount;
TransformComponent.__updateCount++;
}
}

Expand Down
8 changes: 8 additions & 0 deletions src/foundation/renderer/RenderPass.ts
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,14 @@ export class RenderPass extends RnObject {
public isVrRendering = true;
public isOutputForVr = false;

public _lastOpaqueIndex = -1;
public _lastTransparentIndex = -1;
public _firstTransparentSortKey = -1;
public _lastTransparentSortKey = -1;
public _lastPrimitiveUids: number[] = [];
public _lastTransformComponentsUpdateCount = -1;
public _lastCameraControllerComponentsUpdateCount = -1;

/** Whether or not to draw opaque primitives contained in this render pass. */
public toRenderOpaquePrimitives = true;

Expand Down
12 changes: 8 additions & 4 deletions src/webgl/WebGLStrategyCommonMethod.ts
Original file line number Diff line number Diff line change
Expand Up @@ -166,17 +166,21 @@ function setAlphaToCoverage(material: Material, gl: WebGLRenderingContext) {
}
}

function startDepthMasking(primitive: Primitive, gl: WebGLRenderingContext) {
function startDepthMasking(
primitive: Primitive,
gl: WebGLRenderingContext,
renderPass: RenderPass
) {
if (MeshRendererComponent.isDepthMaskTrueForTransparencies) {
return;
}
if (primitive._sortkey === MeshRendererComponent._firstTransparentSortKey) {
if (primitive._sortkey === renderPass._firstTransparentSortKey) {
gl.depthMask(false);
}
}

function endDepthMasking(primitive: Primitive, gl: WebGLRenderingContext) {
if (primitive._sortkey === MeshRendererComponent._lastTransparentSortKey) {
function endDepthMasking(primitive: Primitive, gl: WebGLRenderingContext, renderPass: RenderPass) {
if (primitive._sortkey === renderPass._lastTransparentSortKey) {
gl.depthMask(true);
}
}
Expand Down
7 changes: 4 additions & 3 deletions src/webgl/WebGLStrategyDataTexture.ts
Original file line number Diff line number Diff line change
Expand Up @@ -44,6 +44,7 @@ import { ShaderSemanticsInfo } from '../foundation/definitions/ShaderSemanticsIn
import { MaterialRepository } from '../foundation/materials/core/MaterialRepository';
import { isSkipDrawing, updateVBOAndVAO } from '../foundation/renderer/RenderingCommonMethods';
import { CGAPIStrategy } from '../foundation/renderer/CGAPIStrategy';
import { render } from 'react-dom';

declare const spector: any;

Expand Down Expand Up @@ -755,7 +756,7 @@ ${returnType} get_${methodName}(highp float _instanceId, const int idxOfArray) {

// For opaque primitives
if (renderPass.toRenderOpaquePrimitives) {
for (let i = 0; i <= MeshRendererComponent._lastOpaqueIndex; i++) {
for (let i = 0; i <= renderPass._lastOpaqueIndex; i++) {
const primitiveUid = primitiveUids[i];
this.renderInner(primitiveUid, glw, renderPass, isVRMainPass, displayIdx);
}
Expand All @@ -769,8 +770,8 @@ ${returnType} get_${methodName}(highp float _instanceId, const int idxOfArray) {
}

for (
let i = MeshRendererComponent._lastOpaqueIndex + 1;
i <= MeshRendererComponent._lastTransparentIndex;
let i = renderPass._lastOpaqueIndex + 1;
i <= renderPass._lastTransparentIndex;
i++
) {
const primitiveUid = primitiveUids[i];
Expand Down
6 changes: 3 additions & 3 deletions src/webgl/WebGLStrategyUniform.ts
Original file line number Diff line number Diff line change
Expand Up @@ -403,7 +403,7 @@ bool get_isBillboard(float instanceId) {

// For opaque primitives
if (renderPass.toRenderOpaquePrimitives) {
for (let i = 0; i <= MeshRendererComponent._lastOpaqueIndex; i++) {
for (let i = 0; i <= renderPass._lastOpaqueIndex; i++) {
const primitiveUid = primitiveUids[i];
this.renderInner(
primitiveUid,
Expand All @@ -424,8 +424,8 @@ bool get_isBillboard(float instanceId) {
}

for (
let i = MeshRendererComponent._lastOpaqueIndex + 1;
i <= MeshRendererComponent._lastTransparentIndex;
let i = renderPass._lastOpaqueIndex + 1;
i <= renderPass._lastTransparentIndex;
i++
) {
const primitiveUid = primitiveUids[i];
Expand Down
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