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v1.5.0
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adil192 committed May 19, 2024
1 parent b85b1fa commit 88a3820
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -42,5 +42,5 @@ Ricochlime is a game where you attack the advancing monsters with your ricocheti
[app_store]: https://apps.apple.com/app/ricochlime/id6459539993
[web_app]: https://ricochlime.adil.hanney.org
[flathub]: https://flathub.org/apps/com.adilhanney.ricochlime
[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.4.2/RicochlimeInstaller_v1.4.2.exe
[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.4.2/Ricochlime-1.4.2-x86_64.AppImage
[download_windows]: https://github.com/adil192/ricochlime/releases/download/v1.5.0/RicochlimeInstaller_v1.5.0.exe
[download_appimage]: https://github.com/adil192/ricochlime/releases/download/v1.5.0/Ricochlime-1.5.0-x86_64.AppImage
7 changes: 7 additions & 0 deletions flatpak/com.adilhanney.ricochlime.metainfo.xml
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Expand Up @@ -68,6 +68,13 @@
</branding>

<releases>
<release version="1.5.0" type="development" date="2024-05-19">
<url type="details">https://github.com/adil192/ricochlime/releases/tag/v1.5.0</url>
<description>
<p>Golden monsters now give you a coin when killed, and you can use 100 coins to continue after dying.</p>
<p>You can also earn 100 coins by watching a rewarded interstitial ad.</p>
</description>
</release>
<release version="1.4.2" type="development" date="2024-05-16">
<url type="details">https://github.com/adil192/ricochlime/releases/tag/v1.4.2</url>
<description>
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2 changes: 1 addition & 1 deletion installers/desktop_inno_script.iss
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Expand Up @@ -2,7 +2,7 @@
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

#define MyAppName "Ricochlime"
#define MyAppVersion "1.4.2"
#define MyAppVersion "1.5.0"
#define MyAppPublisher "Adil Hanney"
#define MyAppURL "https://github.com/adil192/ricochlime"
#define MyAppExeName "ricochlime.exe"
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4 changes: 2 additions & 2 deletions lib/utils/version.dart
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Expand Up @@ -2,10 +2,10 @@
// Run `./scripts/apply_version.sh --help` for more information.

/// The current app version as an ordinal number.
const int buildNumber = 104020;
const int buildNumber = 105000;

/// The current app version as a string.
const String buildName = '1.4.2';
const String buildName = '1.5.0';

/// The year in which the current version was released.
const int buildYear = 2024;
2 changes: 2 additions & 0 deletions metadata/en-US/changelogs/105000.txt
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Golden monsters now give you a coin when killed, and you can use 100 coins to continue after dying.
You can also earn 100 coins by watching a rewarded interstitial ad.
1 change: 1 addition & 0 deletions metadata/en-US/changelogs/1050003.txt
2 changes: 2 additions & 0 deletions metadata/es/changelogs/105000.txt
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Los monstruos dorados ahora te dan una moneda cuando los matas, y puedes usar 100 monedas para continuar después de morir.
También puedes ganar 100 monedas viendo un anuncio intersticial recompensado.
1 change: 1 addition & 0 deletions metadata/es/changelogs/1050003.txt
2 changes: 2 additions & 0 deletions metadata/kk/changelogs/105000.txt
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Алтын құбыжықтар енді өлтірілген кезде сізге тиын береді, ал сіз өлгеннен кейін жалғастыру үшін 100 тиынды пайдалана аласыз.
Сондай-ақ марапатталған интерстициалды жарнаманы көру арқылы 100 тиын табуға болады.
1 change: 1 addition & 0 deletions metadata/kk/changelogs/1050003.txt
2 changes: 1 addition & 1 deletion pubspec.yaml
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Expand Up @@ -16,7 +16,7 @@ publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.4.2+104020
version: 1.5.0+105000

environment:
sdk: '>=3.0.6 <4.0.0'
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8 changes: 4 additions & 4 deletions windows/runner/Runner.rc
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Expand Up @@ -61,15 +61,15 @@ IDI_APP_ICON ICON "resources\\app_icon.ico"
//

#if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD)
#define VERSION_AS_NUMBER 1,4,2,0
#define VERSION_AS_NUMBER 1,5,0,0
#else
#define VERSION_AS_NUMBER 1,4,2,0
#define VERSION_AS_NUMBER 1,5,0,0
#endif

#if defined(FLUTTER_VERSION)
#define VERSION_AS_STRING "1.4.2.0"
#define VERSION_AS_STRING "1.5.0.0"
#else
#define VERSION_AS_STRING "1.4.2.0"
#define VERSION_AS_STRING "1.5.0.0"
#endif

VS_VERSION_INFO VERSIONINFO
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