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Add Region(uniform=False): A performance feature for uniform grid meshes #792

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merged 12 commits into from
Jun 9, 2024

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@adtzlr adtzlr commented Jun 9, 2024

closes #791. This can improve performance by a factor of 5 in some special cases (voxels + linear elasticity, like the foot-bone example).

adtzlr added 5 commits June 9, 2024 23:42
for compressed evaluation of `Region.dhdX` to enhance the performance on regular grids (e.g. a voxel mesh)
also use it in foot-bone example
@adtzlr adtzlr added the enhancement New feature or request label Jun 9, 2024
@adtzlr adtzlr self-assigned this Jun 9, 2024
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codecov bot commented Jun 9, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 97.46%. Comparing base (32b9aa3) to head (1719239).
Report is 1 commits behind head on main.

Current head 1719239 differs from pull request most recent head 879a400

Please upload reports for the commit 879a400 to get more accurate results.

Additional details and impacted files
@@           Coverage Diff           @@
##             main     #792   +/-   ##
=======================================
  Coverage   97.45%   97.46%           
=======================================
  Files         137      137           
  Lines        5466     5474    +8     
=======================================
+ Hits         5327     5335    +8     
  Misses        139      139           

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@adtzlr adtzlr merged commit a0ea6be into main Jun 9, 2024
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@adtzlr adtzlr deleted the add-region-uniform branch June 9, 2024 22:33
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Enhance the performance of uniform grid meshes
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