Axmol Engine is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in November 2019 as a fork of Cocos2d-x v4.0.
Please visit our Wiki to know more about Axmol.
If you have a Cocos2d-x project, migrating to Axmol Engine is easy. We have prepared a Migration Guide.
Axmol Engine has iterated and improved over the Cocos2d-x v4.0 base. Now is faster and more capable, while staying lightweight. Check a comparative here.
Supported platforms:
- Mobile: iOS, Android
- Desktop: Windows, Linux, macOS, tvOS
- Console: Xbox (Universal Windows Platform)
- Web: WebAssembly (Preview: Axmol tests / FairyGUI tests)
Languages:
- C++
- Lua
Renderer backends:
- Metal for macOS, iOS and tvOS
- OpenGL 3.3+ for Linux, macOS and Win32
- OpenGL ES 2.0+ for Android
- OpenGL ES 3.0+ for iOS and tvOS
- ANGLE GLES 3.0+ for Win32 and UWP
- WebGL 2.0 (OpenGL ES 3.0): WASM
Architectures:
- iOS/tvOS (x64, arm64)
- Android (x86, x64, armv7, arm64)
- Windows (x86, x64)
- Linux (x64)
- OSX (x64, arm64)
- UWP (x64, arm64)
- Wasm32
Supported 2D physics engines (more info here):
- Box2D
- Chipmunk2D
Supported 3D physics engines:
- Bullet Physics SDK
Included extensions:
- FairyGUI
- ImGUI
- Spine
- Live2D
- Effekseer
- And more! Check our Extensions Wiki Page
More extensions created by our community
Some highlights:
- New MediaPlayer: render video as texture2D using MediaEngine. More info in our Wiki.
- Windows video player support (based on Microsoft Media Foundation)
- WebAssembly support (by @nowasm) - Preview: Axmol tests
- Universal Windows Platform (UWP) support for Xbox consoles
- Apple M1 and Android x64 support (by @pietpukkel)
- Windows x64 build support
- Improved Windows workflow, supporting linking with engine prebuilt libs. Please read the Windows workflow guide.
- Refactored AudioEngine, OpenAL for all platforms:
- OpenAL Soft (pass
-DAX_USE_ALSOFT=ON
to CMake to force enabling it) - OpenAL.framework (if no
AX_USE_ALSOFT
option specified, cmake script will choose it on OSX/iOS/tvOS, even though it was marked as deprecated is still available)
- OpenAL Soft (pass
- Implemented all .wav formats supported by OpenAL Soft (MS-ADPCM, ADPCM, etc.)
- Refactored UserDefault with mio
- Upstream Version License - Third-party:
- Third-party license overview, for easier publishing of your commercial apps based on Axmol framework.
- Some links to third party libs which support axmol too.
- Upstream Version License - Extensions:
- Extensions license overview, for easier publishing of your commercial apps based on Axmol framework.
- Reimplemented HttpClient based on yasio for concurrent http requests processing.
- Modularized all optional extensions, move from engine core folder to an extensions folder.
- Use Google Angle as default renderer backend on Windows.
- Using GL loader Glad.
- Using pugixml
- Using curl for transferring data with URL syntax
- Using SAX parser for .plist files
- ASTC 4x4 / 6x6 / 8x8 support (if hardware decoding is not supported, then software decoding is used)
- ETC2 RGB / RGBA support (if hardware decoding is not supported, then software decoding is used)
Please read the full list of changes since Cocos2d-x v4.0.
See the Milestones for planned features.
How to contribute:
- Suggestions, bug fixes, and improvements are highly appreciated!
- Please do not forget to add the topic
axmol
andaxmolengine
to any related repository you create! - Adding a star on GitHub will help Axmol grow as well. Thank you!
If you find Axmol Engine helpful, please consider donating in https://axmol.dev/donate.html. Thank you very much!
Please visit: https://axmol.dev/donate.html
Our community is growing! Please join us at:
- GitHub Discussions (preferred way for questions and discussing the engine)
- Discord
In order to see some of our community works, please check our Axmol Showcase: Made in Axmol
- 1kiss: A cross-platform one step build powershell script, with auto setup general dependent tools.
- axslcc: A fork of
glslcc
, for Axmol new shader workflow tool. - Official Cocos2d-x