Skip to content

Work distribution

Crevann edited this page Apr 29, 2022 · 5 revisions

Stefano Canavesi

  • Rewired
  • Movement and mouse tracking
  • World logic
  • Main player logic
  • Character stats
  • Class System
  • Skill System
  • Save and flag System
  • Weapon equipment and drops
  • Rich presence
  • Enemy spawn
  • Enemy logic
  • Enemy fade shader
  • Particles
  • Projectiles
  • Balancing
  • Easter egg
  • Loading
  • Ingame UI
  • Credits screen
  • Map decorations (Floating rocks) and wandering enemies
  • Animation controllers and attack systems

Filippo Cavalli

  • Menus and pause system
  • Map layout
  • Enemy AI
  • Boss AI
  • Cutscenes
  • Arena triggers
  • Audio
Clone this wiki locally