forked from web-platform-tests/wpt
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request web-platform-tests#2 from suzyh/suzyh-upstream-pla…
…y-state Upstream negative-playback-rate.html, positive-playback-rate.html from Blink
- Loading branch information
Showing
2 changed files
with
740 additions
and
0 deletions.
There are no files selected for viewing
356 changes: 356 additions & 0 deletions
356
web-animations/timing-model/animations/play-state-negative-playback-rate.html
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,356 @@ | ||
<!DOCTYPE html> | ||
<meta charset=utf-8> | ||
<title>Test play state changes for animations with a negative playback rate</title> | ||
<link rel="help" href="http://w3c.github.io/web-animations/#play-state"> | ||
<script src="/resources/testharness.js"></script> | ||
<script src="/resources/testharnessreport.js"></script> | ||
<script src="../../testcommon.js"></script> | ||
<body> | ||
<script> | ||
'use strict'; | ||
|
||
function createIdleAnimation(t) { | ||
var animation = createDiv(t).animate(null, 100 * MS_PER_SEC); | ||
animation.reverse(); | ||
animation.cancel(); | ||
return animation; | ||
} | ||
|
||
function createRunningAnimation(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.play(); | ||
animation.startTime = document.timeline.currentTime + 50 * MS_PER_SEC; | ||
return animation; | ||
} | ||
|
||
function createPendingStartTimeAnimation(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.play(); | ||
return animation; | ||
} | ||
|
||
function createPausedAnimation(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.pause(); | ||
animation.currentTime = 100 * MS_PER_SEC; | ||
return animation; | ||
} | ||
|
||
function createFinishedAnimation(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.play(); | ||
animation.finish(); | ||
return animation; | ||
} | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
assert_equals(animation.startTime, null); | ||
assert_equals(animation.currentTime, null); | ||
assert_equals(animation.playState, 'idle'); | ||
}, "Play state is idle after cancelling a reversed animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Play state is pending after playing a cancelled reversed animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 50 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Play state is running after playing and setting start time of a cancelled reversed animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'paused'); | ||
}, "Play state is paused after pausing and setting current time of a cancelled reversed animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'finished'); | ||
}, "Play state is finished after playing and finishing a cancelled reversed animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.play(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling play() on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.pause(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling pause() on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.cancel(); | ||
assert_equals(animation.startTime, null); | ||
assert_equals(animation.currentTime, null); | ||
assert_equals(animation.playState, 'idle'); | ||
}, "Calling cancel() on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.finish(); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'finished'); | ||
}, "Calling finish() on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.reverse(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling reverse() on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.currentTime = 1 * MS_PER_SEC; | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'paused'); | ||
}, "Setting currentTime on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createIdleAnimation(t); | ||
animation.startTime = document.timeline.currentTime + 1 * MS_PER_SEC; | ||
assert_times_equal(animation.startTime, document.timeline.currentTime + 1 * MS_PER_SEC); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Setting startTime on an idle animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.play(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling play() on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.pause(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling pause() on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.cancel(); | ||
assert_equals(animation.startTime, null); | ||
assert_equals(animation.currentTime, null); | ||
assert_equals(animation.playState, 'idle'); | ||
}, "Calling cancel() on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.finish(); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'finished'); | ||
}, "Calling finish() on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.reverse(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling reverse() on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.currentTime = 1 * MS_PER_SEC; | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Setting currentTime on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createPendingStartTimeAnimation(t); | ||
animation.startTime = document.timeline.currentTime + 1 * MS_PER_SEC; | ||
assert_times_equal(animation.startTime, document.timeline.currentTime + 1 * MS_PER_SEC); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Setting startTime on a pending animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
var startTime = animation.startTime; | ||
var currentTime = animation.currentTime; | ||
animation.play(); | ||
assert_times_equal(animation.startTime, startTime); | ||
assert_times_equal(animation.currentTime, currentTime); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Calling play() on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
animation.pause(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 50 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling pause() on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
animation.cancel(); | ||
assert_equals(animation.startTime, null); | ||
assert_equals(animation.currentTime, null); | ||
assert_equals(animation.playState, 'idle'); | ||
}, "Calling cancel() on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
animation.finish(); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'finished'); | ||
}, "Calling finish() on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
animation.reverse(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 50 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling reverse() on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
animation.currentTime = 1 * MS_PER_SEC; | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Setting currentTime on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createRunningAnimation(t); | ||
animation.startTime = document.timeline.currentTime + 1 * MS_PER_SEC; | ||
assert_times_equal(animation.startTime, document.timeline.currentTime + 1 * MS_PER_SEC); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Setting startTime on a running animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.play(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling play() on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.pause(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'paused'); | ||
}, "Calling pause() on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.cancel(); | ||
assert_equals(animation.startTime, null); | ||
assert_equals(animation.currentTime, null); | ||
assert_equals(animation.playState, 'idle'); | ||
}, "Calling cancel() on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.finish(); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'finished'); | ||
}, "Calling finish() on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.reverse(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling reverse() on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.currentTime = 1 * MS_PER_SEC; | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'paused'); | ||
}, "Setting currentTime on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createPausedAnimation(t); | ||
animation.startTime = document.timeline.currentTime + 1 * MS_PER_SEC; | ||
assert_times_equal(animation.startTime, document.timeline.currentTime + 1 * MS_PER_SEC); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Setting startTime on a paused animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
animation.play(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 100 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling play() on a finished animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
animation.pause(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling pause() on a finished animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
animation.cancel(); | ||
assert_equals(animation.startTime, null); | ||
assert_equals(animation.currentTime, null); | ||
assert_equals(animation.playState, 'idle'); | ||
}, "Calling cancel() on a finished animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
animation.finish(); | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'finished'); | ||
}, "Calling finish() on a finished animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
animation.reverse(); | ||
assert_equals(animation.startTime, null); | ||
assert_times_equal(animation.currentTime, 0); | ||
assert_equals(animation.playState, 'pending'); | ||
}, "Calling reverse() on a finished animation"); | ||
|
||
test(function(t) { | ||
var animation = createFinishedAnimation(t); | ||
animation.currentTime = 1 * MS_PER_SEC; | ||
assert_times_equal(animation.startTime, document.timeline.currentTime - (animation.playbackRate * animation.currentTime)); | ||
assert_times_equal(animation.currentTime, 1 * MS_PER_SEC); | ||
assert_equals(animation.playState, 'running'); | ||
}, "Setting currentTime on a finished animation"); | ||
|
||
</script> | ||
</body> |
Oops, something went wrong.