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[mesh] Texturing: set bestScoreThreshold default value to 0.1
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only keep triangles with sufficient reprojection area
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cvere committed Jun 13, 2019
1 parent 118ed54 commit 7fdc82b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/aliceVision/mesh/Texturing.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,7 @@ struct TexturingParams
unsigned int multiBandDownscale = 4;
std::vector<int> multiBandNbContrib = {1, 5, 10, 0}; // number of contributions per frequency band for the multi-band blending

double bestScoreThreshold = 0.0; //< 0.0 to disable filtering based on threshold to relative best score
double bestScoreThreshold = 0.1; //< 0.0 to disable filtering based on threshold to relative best score
double angleHardThreshold = 90.0; //< 0.0 to disable angle hard threshold filtering
bool forceVisibleByAllVertices = false; //< triangle visibility is based on the union of vertices visiblity
EVisibilityRemappingMethod visibilityRemappingMethod = EVisibilityRemappingMethod::PullPush;
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