This repository has been archived by the owner on Oct 25, 2021. It is now read-only.
Add a basic implementation of the Topplegrass creature #108
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Refer to issue #61
Topplegrass is explained here: https://community.amethyst.rs/t/evoli-creature-designs/814/10
Any entity with the Movement component intelligently avoids obstacles. However, not all entities that can move can steer; for example, Topplegrass is moved only by the wind. Therefore, add a new component tag AvoidObstaclesTag to all entities that are supposed to steer.
Add new resource Wind. Implement debug keyboard inputs to change wind direction and speed. Load initial wind vector from a config file. In order to load from file, pass the assets directory path to the loading state.
Add gravity system that affects entities with the FallingTag.
Add system that deletes Topplegrass entities when they leave the world bounds.