A cartoon-style 2D breakout game using Unity and its native 2D technology. Built with Unity 4.6 Beta on Windows 7 64-bit.
这是一款卡通风格的2D打砖块类游戏。游戏以动物和水果为主要角色。玩家操纵动物形状的档板和球,击打水果形状的砖块,不断移动接住掉落的水果,获得分数奖励。吃到随机产生的道具也会有相应的变化。 达到目标分后,吃掉五星即可立即过关。画面卡通可爱,玩法轻松有趣但也有一定难度。
可爱的小动物们发现了一个到处都是水果的神秘花园,这可把他们乐坏了。不过,要想吃到水果可没那么容易,快来帮帮他们吧。
- 选择合适的发射角度后,点击屏幕发射弹球。
- 左右摇动设备移动挡板,接住弹球、水果和有用的道具。
- 获得弹药后,点击屏幕发射子弹。
- App Store:https://itunes.apple.com/us/app/shui-guo-da-zhuan-kuai/id964840112?l=zh&ls=1&mt=8
- Web:http://andong777-sfault.qiniudn.com/FruitWar.html
应用宝:http://android.myapp.com/myapp/detail.htm?apkName=com.andong777.fruitwar百度手机助手:http://shouji.baidu.com/game/item?docid=6950567
- refactor SaveLoad and move the highscore list to SAE.
- implement client side functionality.
- hide the property when eaten.
- add filter of sensitive words.
- add hint when the ball moves vertically.
- add blink effect when star appears.
- fix the bug that a property can be caught twice.
- modify the size of some sprites.
- fix the bug that text field can't type in.
- change the size of properties.
- beautify the end scene.
- fix a brick-counting bug due to tag defination.
- add hint text when player loses.
- resolve missing sprites.
- add text description of properties.
- port this project from Unity 4.6 beta to 4.6 final.
- re-design UI layout based on new comprehension of uGUI.
- hide exit button and the corresponding code when built for web.
- fix the bug that life number display is different from the internal number.
- fix brick couting bug introduced in v1.4.
- fix mini ad banner bug.
- release version 1.5.
- fix several bugs about score:
- score is added twice when player quits.
- score doesn't run.
- total score doesn't clear when creating another game.
- prev button works incorrectly.
- improvement:
- eating skull should die.
- eating fruit plays audio.
- remove annoying audio of rank scene.
- release version 1.4.
- test on Meizu MX 2 and modify UI.
- add youmi advertisement.
- add introduction and redesign logo.
- add exit button.
- add hint bar.
- release version 1.3.
- add shoot direction rotating functionality, to let player control shoot direction.
- release version 1.2.
- fix bug of appearing white line between two pictures when scrolling background.
- prev and next buttons can hide when no more content.
- improve help scene UI design to better support different resolutions.
- fix end scene's bug of treating place holder as player's name when player directly hits enter button.
- now even if player doesn't complete a stage, the score earned in this stage can also be added up to total score.
- fix rank scene bug: need to click prev button to show result.
- modify several properties to make them easier to distinguish and catch.
- add pause button.
- release version 1.1.
- fix name input bugs.
- release version 1.0.
- design title and logo.
- add help pictures.
- redesign audio management.
- complete help scene.
- add support for different resolutions.
- fix bugs:
- respawning bricks doesn't remove old bricks.
- fireball fx doesn't work.
- clicking reset button triggers ball shoot.
- spawning bricks out of screen.
- next button doesn't work.
- switching stage bugs.
- add more partical effects.
- add custom fonts.
- optimize paddle collider shape.
- adding ui audio effects.
- reorganise the project.
- add music and fx.
- stretch several background pictures to fit for mobile screens.
- use final game art.
- complete UI part.
- complete UI.
- modify the functionality to spawn bricks.
- implement score and rank functionality.
- add drunk ball mode.
- rebuild game manager.
- Added textures and some animations.
- Rebuild fireball.
- Implement rope.
- Add very naive textures.
- Finished fireball.
- Implementing fireball functionality.
- Modify ball speed control.
- Fix bug that check lose when not.
- Implement gun property and fire gun functionality.
- Add no-bricks lose condition.
- Implement several properties.
- Improve brick generating method.
- Make target score change as brick number change.
- Add target score display.
- project begins here.