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fix(cdk/testing): simulate offsetX and offsetY in mouse events
We already supported dispatching mouse events at specific element coordinates, but we were using them only to set `clientX` and `clientY`. These changes also set `offsetX` and `offsetY` since they're the native representation of element-relative coordinates.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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