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[Unity] Cutlass attention with dynamic sequence length #15028
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How hard would it to be to support workspace alloc for dynamic attention?
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The approach in my mind is to make the
max_workspace_size_
ofWorkspaceProvider
aPrimExpr
isntead ofIntImm
, which consists of a series ofmax
expr to get the actual max workspace size from symbolic shape variables.I tried to doing this in the most straightforward way and got
This IR is not well formed: Symbolic Var a presents in different functions in the same Module.
. Apparently it needs more sophisticated analysis to replace the shape variables with valid ones as the workspace size is propagated from composite function to its caller. Also I am not sure if the arg ofalloc_tensor
can be a non-constant expr too.There was a problem hiding this comment.
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Just for curiosity, what is the rationale behind
workspace_size_bytes = 8
?Would you elaborate a little more? Did you try to do more sophisticated approach than using the annotation like
R.func_attr({"tir_var_upper_bound": {"m": 2048, "n": 2048}})
?aloc_tensor
can take symbolic shape. See https://github.com/apache/tvm/blob/unity/tests/python/relax/test_transform_static_plan_block_memory.py#L958There was a problem hiding this comment.
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It is just for a temp workaround, it will cause
cudaMalloc
to be always called.