[Unity] Validate struct info in relax::Call constructor #16311
Merged
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All operations called by a
relax::Call
node must have aFuncStructInfo
. Prior to this commit, an invalid struct info would be caught by theBlockBuilder
during normalization. This delay between the invalidrelax::Call
being constructed and the invalidrelax::Call
being detected makes debugging difficult. This commit adds an additional check during therelax::Call
constructor, to provide earlier error detection.