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Merge pull request #37 from arimger/develop
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Develop - 0.10.9
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arimger authored Mar 2, 2022
2 parents f4d5da0 + 0d9061b commit ff73c41
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8 changes: 8 additions & 0 deletions Assets/Editor Toolbox/CHANGELOG.md
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## 0.10.9 [02.03.2022]

### Added:
- SerializedDirectory

### Changed:
- Fix usage of Editor-only API in runtime scripts (TypeConstraintAttribute)

## 0.10.8 [26.02.2022]

### Added:
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12 changes: 4 additions & 8 deletions Assets/Editor Toolbox/README.md
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Expand Up @@ -610,6 +610,10 @@ Allows to serialize DateTime.

![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/dictionary2.png)

#### SerializedDirectory

Allows to serialize folders in form of assets and retrieve direct paths in runtime.

## Editor Extensions

### Hierarchy <a name="hierarchy"></a>
Expand Down Expand Up @@ -694,11 +698,3 @@ public static class MyEditorUtility
Copy and paste all components from/to particular GameObject.

![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)

## Editor Extras

I decieded to move additional editors and tools to Gist.

### Prefab/GameObject Painter

Check it out [HERE](https://gist.github.com/arimger/00842a217ea8ab03d4e1b81f11592cf3).
2 changes: 1 addition & 1 deletion Assets/Editor Toolbox/package.json
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{
"name": "com.arimger.editor-toolbox",
"displayName": "Editor Toolbox",
"version": "0.10.8",
"version": "0.10.9",
"unity": "2018.1",
"description": "Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.",
"keywords": [
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12 changes: 4 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -610,6 +610,10 @@ Allows to serialize DateTime.

![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/dictionary2.png)

#### SerializedDirectory

Allows to serialize folders in form of assets and retrieve direct paths in runtime.

## Editor Extensions

### Hierarchy <a name="hierarchy"></a>
Expand Down Expand Up @@ -694,11 +698,3 @@ public static class MyEditorUtility
Copy and paste all components from/to particular GameObject.

![inspector](https://github.com/arimger/Unity-Editor-Toolbox/blob/develop/Docs/utils.png)

## Editor Extras

I decieded to move additional editors and tools to Gist.

### Prefab/GameObject Painter

Check it out [HERE](https://gist.github.com/arimger/00842a217ea8ab03d4e1b81f11592cf3).

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