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Remove extra logs
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rnixik committed Mar 10, 2021
1 parent 287b34d commit 604da8a
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Showing 2 changed files with 7 additions and 26 deletions.
24 changes: 6 additions & 18 deletions bot.go
Original file line number Diff line number Diff line change
Expand Up @@ -176,23 +176,23 @@ func (b *Bot) onGameEndEvent() {

func (b *Bot) isGameStateValid() bool {
if len(b.players) < 2 {
log.Println("BOT: not enough players")
// log.Println("BOT: not enough players")
return false
}
if b.yourPlayerIndex < 0 {
log.Println("BOT: wrong your player index")
// log.Println("BOT: wrong your player index")
return false
}
if b.gameIsOver {
log.Println("BOT: game is over")
// log.Println("BOT: game is over")
return false
}
if b.gameStateInfo == nil {
log.Println("BOT: game state info is nil")
// log.Println("BOT: game state info is nil")
return false
}
if !b.gameWasStarted {
log.Println("BOT: game was not started")
// log.Println("BOT: game was not started")
return false
}

Expand Down Expand Up @@ -387,19 +387,7 @@ func (b *Bot) getTablePickUpValue(additionalCard *Card) float64 {

cardsPowerIndex := (10*battlegroundAttackRateIndex + tripletsIndex + 2*quartetsIndex) / float64(13)

value := deckRemainsIndex * cardsPowerIndex

log.Printf(
"pickup value = %f, D=%f, AR=%f, T=%f, Q=%f, CP=%f",
value,
deckRemainsIndex,
battlegroundAttackRateIndex,
tripletsIndex,
quartetsIndex,
cardsPowerIndex,
)

return value
return deckRemainsIndex * cardsPowerIndex
}

// How many cards left in deck: 0..1: 0 - empty deck; 1 - full deck.
Expand Down
9 changes: 1 addition & 8 deletions game.go
Original file line number Diff line number Diff line change
Expand Up @@ -377,7 +377,7 @@ func (g *Game) attack(player *Player, data AttackActionData) {
func (g *Game) defend(player *Player, data DefendActionData) {
canDefend := g.canPlayerDefendWithCard(player, data.AttackingCard, data.DefendingCard)
if !canDefend {
log.Printf("Cannot use card to defend")
log.Printf("Cannot use card to defend %+v %+v", data.AttackingCard, data.DefendingCard)
return
}
attackingIndex := g.getBattlegroundCardIndex(data.AttackingCard)
Expand Down Expand Up @@ -431,9 +431,7 @@ func (g *Game) canPlayerPickUp(player *Player) bool {
}

func (g *Game) pickUp(player *Player) {
log.Printf("pick up")
if !g.canPlayerPickUp(player) {
log.Printf("Can't pick up")
return
}

Expand Down Expand Up @@ -582,20 +580,15 @@ func (g *Game) endGame(hasLoser bool, loserIndex int) {
return
}
g.status = GameStatusEnd
log.Printf("endgame: broadcast game state event")
g.broadcastGameStateEvent()
gameEndEvent := &GameEndEvent{
HasLoser: hasLoser,
LoserIndex: loserIndex,
}
g.gameLogger.LogGameEnds(g, hasLoser, loserIndex)
log.Printf("endgame: broadcast game end event")
g.room.broadcastEvent(gameEndEvent, nil)
log.Printf("endgame: close playerActions")
close(g.playerActions)
log.Printf("endgame: room.onGameEnded")
g.room.onGameEnded()
log.Printf("endgame: complete")
}

func (g *Game) onActivePlayerLeft(playerIndex int, isAfk bool) {
Expand Down

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