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solution rename and namespace change
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asadullah-refat-selise-gnx committed Oct 12, 2022
1 parent 1928ba0 commit c865502
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Showing 211 changed files with 127 additions and 127 deletions.
2 changes: 1 addition & 1 deletion .github/workflows/main.yml
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Expand Up @@ -23,7 +23,7 @@ jobs:
run: |
mkdir -p $GITHUB_WORKSPACE/artifacts
mkdir -p $GITHUB_WORKSPACE/artifacts/wasm
cd src/AstroOdyssey/AstroOdyssey.Wasm
cd src/SpaceShooterGame/SpaceShooterGame.Wasm
dotnet publish -c Release /bl:/artifacts/mbuild.binlog -o $GITHUB_WORKSPACE/artifacts/wasm
- name: Publish Artifacts
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6 changes: 3 additions & 3 deletions .vscode/launch.json
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Expand Up @@ -5,22 +5,22 @@
// "name": "Launch and Debug Standalone Blazor WebAssembly App",
// "type": "blazorwasm",
// "request": "launch",
// "cwd": "${workspaceFolder}/src/AstroOdyssey/AstroOdyssey.Wasm"
// "cwd": "${workspaceFolder}/src/SpaceShooterGame/SpaceShooterGame.Wasm"
"name": ".NET Core Debug Uno Platform WebAssembly",
"type": "msedge",
"request": "launch",
"preLaunchTask": "watch",
"timeout": 30000,
// If you have changed the default port / launch URL make sure to update the expectation below
"url": "http://localhost:5000",
"webRoot": "${workspaceFolder}/src/AstroOdyssey/AstroOdyssey.Wasm",
"webRoot": "${workspaceFolder}/src/SpaceShooterGame/SpaceShooterGame.Wasm",
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"server": {
"runtimeExecutable": "dotnet",
"program": "run",
"outputCapture": "std",
"timeout": 30000,
"cwd": "${workspaceFolder}/src/AstroOdyssey/AstroOdyssey.Wasm"
"cwd": "${workspaceFolder}/src/SpaceShooterGame/SpaceShooterGame.Wasm"
}
}
]
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6 changes: 3 additions & 3 deletions .vscode/tasks.json
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Expand Up @@ -7,7 +7,7 @@
"type": "process",
"args": [
"build",
"${workspaceFolder}/src/AstroOdyssey/AstroOdyssey.Wasm/AstroOdyssey.Wasm.csproj",
"${workspaceFolder}/src/SpaceShooterGame/SpaceShooterGame.Wasm/SpaceShooterGame.Wasm.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
Expand All @@ -19,7 +19,7 @@
"type": "process",
"args": [
"publish",
"${workspaceFolder}/src/AstroOdyssey/AstroOdyssey.Wasm/AstroOdyssey.Wasm.csproj",
"${workspaceFolder}/src/SpaceShooterGame/SpaceShooterGame.Wasm/SpaceShooterGame.Wasm.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
Expand All @@ -33,7 +33,7 @@
"watch",
"run",
"--project",
"${workspaceFolder}/src/AstroOdyssey/AstroOdyssey.Wasm/AstroOdyssey.Wasm.csproj"
"${workspaceFolder}/src/SpaceShooterGame/SpaceShooterGame.Wasm/SpaceShooterGame.Wasm.csproj"
],
"problemMatcher": "$msCompile"
}
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8 changes: 4 additions & 4 deletions src/Astro-Odyssey-Uno-Platform.sln
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Expand Up @@ -3,9 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32630.192
MinimumVisualStudioVersion = 10.0.40219.1
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "AstroOdyssey.Shared", "AstroOdyssey\AstroOdyssey.Shared\AstroOdyssey.Shared.shproj", "{6279C845-92F8-4333-AB99-3D213163593C}"
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "SpaceShooterGame.Shared", "SpaceShooterGame\SpaceShooterGame.Shared\SpaceShooterGame.Shared.shproj", "{6279C845-92F8-4333-AB99-3D213163593C}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AstroOdyssey.Wasm", "AstroOdyssey\AstroOdyssey.Wasm\AstroOdyssey.Wasm.csproj", "{AB4C7926-73BC-4ABA-A3C3-1704069CBBAC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SpaceShooterGame.Wasm", "SpaceShooterGame\SpaceShooterGame.Wasm\SpaceShooterGame.Wasm.csproj", "{AB4C7926-73BC-4ABA-A3C3-1704069CBBAC}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Platforms", "Platforms", "{6F90D4A1-76C8-4892-B84F-A2E12483515C}"
EndProject
Expand All @@ -30,7 +30,7 @@ Global
SolutionGuid = {633360BA-A180-42B0-8CAD-A99A4CB7FF2A}
EndGlobalSection
GlobalSection(SharedMSBuildProjectFiles) = preSolution
AstroOdyssey\AstroOdyssey.Shared\AstroOdyssey.Shared.projitems*{6279c845-92f8-4333-ab99-3d213163593c}*SharedItemsImports = 13
AstroOdyssey\AstroOdyssey.Shared\AstroOdyssey.Shared.projitems*{ab4c7926-73bc-4aba-a3c3-1704069cbbac}*SharedItemsImports = 5
SpaceShooterGame\SpaceShooterGame.Shared\SpaceShooterGame.Shared.projitems*{6279c845-92f8-4333-ab99-3d213163593c}*SharedItemsImports = 13
SpaceShooterGame\SpaceShooterGame.Shared\SpaceShooterGame.Shared.projitems*{ab4c7926-73bc-4aba-a3c3-1704069cbbac}*SharedItemsImports = 5
EndGlobalSection
EndGlobal
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@@ -1,8 +1,8 @@
<Application
x:Class="AstroOdyssey.App"
x:Class="SpaceShooterGame.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:AstroOdyssey">
xmlns:local="using:SpaceShooterGame">

<Application.Resources>
<ResourceDictionary>
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Expand Up @@ -17,7 +17,7 @@
using Microsoft.Extensions.Logging;
#endif

namespace AstroOdyssey
namespace SpaceShooterGame
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public static class Constants
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface ICelestialObjectFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface ICollectibleFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IEnemyFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IEnemyProjectileFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IHealthFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IMeteorFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IPlayerFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IPlayerProjectileFactory
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IPowerUpFactory
{
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@@ -1,6 +1,6 @@
using Microsoft.UI.Xaml.Controls;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IAssetHelper
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IAudioHelper
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface ICacheHelper
{
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@@ -1,6 +1,6 @@
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IGameApiHelper
{
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Expand Up @@ -3,7 +3,7 @@
using System.Net.Http;
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IHttpRequestHelper
{
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@@ -1,7 +1,7 @@
using Microsoft.UI.Xaml;
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface ILocalizationHelper
{
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@@ -1,4 +1,4 @@
namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IPaginationHelper
{
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@@ -1,7 +1,7 @@
using System.Net.Http;
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public interface IHttpService
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class CelestialObjectFactory : ICelestialObjectFactory
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class CollectibleFactory : ICollectibleFactory
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class EnemyFactory : IEnemyFactory
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class EnemyProjectileFactory : IEnemyProjectileFactory
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class HealthFactory : IHealthFactory
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class MeteorFactory : IMeteorFactory
{
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@@ -1,8 +1,8 @@
using Microsoft.UI.Xaml.Controls;
using System;
using static AstroOdyssey.Constants;
using static SpaceShooterGame.Constants;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class PlayerFactory : IPlayerFactory
{
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@@ -1,8 +1,8 @@
using System.Linq;
using System.Threading.Tasks;
using static AstroOdyssey.Constants;
using static SpaceShooterGame.Constants;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class PlayerProjectileFactory : IPlayerProjectileFactory
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class PowerUpFactory : IPowerUpFactory
{
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Expand Up @@ -5,7 +5,7 @@
using System.Threading.Tasks;
using Windows.Storage;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class AssetHelper : IAssetHelper
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class AudioHelper : IAudioHelper
{
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Expand Up @@ -2,7 +2,7 @@
using System;
using Windows.Storage;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class CacheHelper : ICacheHelper
{
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Expand Up @@ -5,7 +5,7 @@
using System.Net.Http;
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class GameApiHelper : IGameApiHelper
{
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Expand Up @@ -7,7 +7,7 @@
using System.Text;
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class HttpRequestHelper : IHttpRequestHelper
{
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Expand Up @@ -9,7 +9,7 @@
using Uno;
using Windows.Storage;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class LocalizationHelper : ILocalizationHelper
{
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@@ -1,6 +1,6 @@
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class PaginationHelper : IPaginationHelper
{
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Expand Up @@ -4,7 +4,7 @@
using System.Collections.Generic;
using System.Linq;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class NavigationHelper
{
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Expand Up @@ -9,7 +9,7 @@
using System.Text;
using System.Threading.Tasks;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class HttpService : IHttpService, IDisposable
{
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Expand Up @@ -3,7 +3,7 @@
using Microsoft.UI.Xaml.Media.Imaging;
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class CelestialObject : GameObject
{
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Expand Up @@ -3,7 +3,7 @@
using Microsoft.UI.Xaml.Media.Imaging;
using System;

namespace AstroOdyssey
namespace SpaceShooterGame
{
public class Collectible : GameObject
{
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