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MessagePack update #2
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…rp#1091 commit 5fbf110 Author: pCYSl5EDgo <[email protected]> Date: Mon Oct 26 18:12:45 2020 +0900 make BuildDeserialize easy to understand commit 292badc Author: pCYSl5EDgo <[email protected]> Date: Mon Oct 26 13:47:48 2020 +0900 Update: Rename LocalField -> LocalVariable commit 007e338 Author: pCYSl5EDgo <[email protected]> Date: Mon Oct 26 13:12:38 2020 +0900 Add test code for setter call after explicit constructor commit 5181801 Merge: 5948fc0 5a6cda6 Author: pCYSl5EDgo <[email protected]> Date: Mon Oct 26 12:59:36 2020 +0900 Merge branch 'develop' of https://github.com/neuecc/MessagePack-CSharp into solution#1085-Dynamic commit 5948fc0 Author: pCYSl5EDgo <[email protected]> Date: Sun Oct 25 21:18:12 2020 +0900 Add tests commit 96aaa6a Author: pCYSl5EDgo <[email protected]> Date: Sun Oct 25 20:25:44 2020 +0900 Update: DynamicObjectResolver
Stop initializing members to their default values when deserializing where no data was provided for that member
Update not supported target framework.
Merge master into develop
Remove VSIX and use dotnet build in AzP
And define FormatterNameWithoutNameSpace
This reverts commit cd7b434.
Issue with metgod WithPool was fixed;
MPC: Unify Formatter Name between int-key and string-key
Way to set custom array pool was added.
Target .NET Core 3.1 and 5.0 SDKs in mpc tool
For this to work, since we now expose public API uniquely per framework, I had to split the PublicAPI files per framework as well.
Add System.Half support for .NET 5.0
…Sharp#1125) * Refactoring enable nullable * Relax nullable * refactor: is IArrayTypeSymbol pattern match * Typo: NameSpace -> Namespace * Typo: INameSpaceInfo -> INamespaceInfo * Fix: INamespaceInfo
Allocating 1MB buffers contribute to the large object heap and should be avoidable for applications that it is a problem for.
Add StringInterningFormatter.cs.meta for Unity
Add option to avoid large buffer allocations
…s commit by some unknown accident).
…e/skip_properties_with_MessagePackFormatterAttribute Skip type collection if property has MessagePackFormatterAttribute
Revise the fix slightly
This has evidently been broken since I regressed it in 5c0220e.
Fix for "System.NotImplementedException: byref delegate" (second attempt)
…ftests Add non-generic serialize/deserialize perf tests
There was a bug, which produced "System.OverflowException: Arithmetic operation resulted in an overflow".
Fix OverflowException in SafeBitConverter.ToInt64
dougbu
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6caf2996c82d2b91528fad41e9c78e09770e73d4 -> fe9fa0834d18492eb229ff2923024af2c87553f8 aspnet/MessagePack-CSharp#2
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6caf2996c82d2b91528fad41e9c78e09770e73d4 -> fe9fa0834d18492eb229ff2923024af2c87553f8 aspnet/MessagePack-CSharp#2
TanayParikh
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6caf2996c82d2b91528fad41e9c78e09770e73d4 -> fe9fa0834d18492eb229ff2923024af2c87553f8 aspnet/MessagePack-CSharp#2 Backport #43474
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6caf2996c82d2b91528fad41e9c78e09770e73d4 -> fe9fa0834d18492eb229ff2923024af2c87553f8 aspnet/MessagePack-CSharp#2 Backport #43474
TanayParikh
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6caf2996c82d2b91528fad41e9c78e09770e73d4 -> fe9fa0834d18492eb229ff2923024af2c87553f8 aspnet/MessagePack-CSharp#2
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MessagePack updated to the latest version that has Unity compatibility fixes.