Skip to content

Commit

Permalink
mark generic AI functionality as usable while transformed
Browse files Browse the repository at this point in the history
  • Loading branch information
xanunderscore committed Jan 29, 2025
1 parent 2d96749 commit ad54ea4
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion BossMod/Autorotation/MiscAI/AutoFarm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ public enum PriorityStrategy { None, Prioritize }

public static RotationModuleDefinition Definition()
{
RotationModuleDefinition res = new("Automatic targeting", "Collection of utilities to automatically target and pull mobs based on different criteria.", "AI", "veyn", RotationModuleQuality.Basic, new(~0ul), 1000, 1, RotationModuleOrder.HighLevel);
RotationModuleDefinition res = new("Automatic targeting", "Collection of utilities to automatically target and pull mobs based on different criteria.", "AI", "veyn", RotationModuleQuality.Basic, new(~0ul), 1000, 1, RotationModuleOrder.HighLevel, CanUseWhileRoleplaying: true);

res.Define(Track.General).As<GeneralStrategy>("General")
.AddOption(GeneralStrategy.FightBack, "FightBack", "Automatically engage any mobs that are in combat with player, but don't pull new mobs", supportedTargets: ActionTargets.Hostile)
Expand Down
2 changes: 1 addition & 1 deletion BossMod/Autorotation/MiscAI/NormalMovement.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public enum SpecialModesStrategy { Automatic, Ignore }

public static RotationModuleDefinition Definition()
{
var res = new RotationModuleDefinition("Automatic movement", "Automatically move character based on pathfinding or explicit coordinates.", "AI", "veyn", RotationModuleQuality.WIP, new(~0ul), 1000, 1, RotationModuleOrder.Movement);
var res = new RotationModuleDefinition("Automatic movement", "Automatically move character based on pathfinding or explicit coordinates.", "AI", "veyn", RotationModuleQuality.WIP, new(~0ul), 1000, 1, RotationModuleOrder.Movement, CanUseWhileRoleplaying: true);
res.Define(Track.Destination).As<DestinationStrategy>("Destination", "Destination", 30)
.AddOption(DestinationStrategy.None, "None", "No automatic movement")
.AddOption(DestinationStrategy.Pathfind, "Pathfind", "Use standard pathfinding to find best position")
Expand Down

0 comments on commit ad54ea4

Please sign in to comment.