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T01IfritN: nail priority
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xanunderscore committed Feb 7, 2025
1 parent a486b74 commit bbdef72
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion BossMod/Modules/RealmReborn/Trial/T01IfritN/T01IfritN.cs
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,7 @@ public override void AddGlobalHints(GlobalHints hints)
class Incinerate(BossModule module) : Components.Cleave(module, ActionID.MakeSpell(AID.Incinerate), new AOEShapeCone(16, 60.Degrees())); // TODO: verify angle
class Eruption(BossModule module) : Components.LocationTargetedAOEs(module, ActionID.MakeSpell(AID.EruptionAOE), 8);
class RadiantPlume(BossModule module) : Components.LocationTargetedAOEs(module, ActionID.MakeSpell(AID.RadiantPlumeAOE), 8);
class Nails(BossModule module) : Components.Adds(module, (uint)OID.InfernalNail, 2);

class T01IfritNStates : StateMachineBuilder
{
Expand All @@ -49,7 +50,8 @@ public T01IfritNStates(BossModule module) : base(module)
.ActivateOnEnter<Hints>()
.ActivateOnEnter<Incinerate>()
.ActivateOnEnter<Eruption>()
.ActivateOnEnter<RadiantPlume>();
.ActivateOnEnter<RadiantPlume>()
.ActivateOnEnter<Nails>();
}
}

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