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Update TODO
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Akechi-kun authored Feb 20, 2025
1 parent 346061f commit d9e2a84
Showing 1 changed file with 2 additions and 10 deletions.
12 changes: 2 additions & 10 deletions TODO
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@ immediate plans
- refactor replay history feature
- remove 'ex' variants of strategies, replace with cooldown/effect functors, write a converter
- add strategy param, use for 'apply unless already active' flavours of utility strategies
- get rid of legacyxxx
- ishape
-- rasterization should automatically deal with 0.03 position imprecision (and angle imprecision?..)

Expand Down Expand Up @@ -79,23 +78,17 @@ autorotation:
- action history/queue visualization
- simulation in replay analysis
- spell out shared cooldowns in actiondefinitions comments instead of group?
- delete/rework commonstate/legacy
- delete autorotationlegacy dir
- dot/regen server tick tracking
- brd
-- take traits into account (ij proccing rs, ea proccing repertoire)
-- better handle bad misalignment (see JeunoTheFirstWalk_BRD100_VeynHumanmale_2025_01_05_20_42_19.log)
- drg
-- priorities...
-- dragon sight is a true north
-- cd planning
-- write new module(?)
- war
-- simulate gauge changes (message can arrive few frames after ActionEffect...)
-- low-level rotation - improve berserk delay logic
- whm:
-- resurrect (6.1 and later changes)
-- planner
-- smart-targeting for ST actions
-- write new module(?)

ai:
- improve healing AI: analyze incoming dps
Expand All @@ -113,7 +106,6 @@ misc:
- memory show/watch utility
- clip circles to arena bounds...
- draw target max-melee and boss positioning hints?..
- assignments/config sharing (webservice?)

notes on targeting:
- aoe (e.g. cone) will hit if shape intersects target's hitbox; for players it is == 0.5
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