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AI Hints for ChainsComponent
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VeraNala authored Aug 28, 2024
1 parent 4722248 commit de4f87f
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2 changes: 1 addition & 1 deletion BossMod/Components/Chains.cs
Original file line number Diff line number Diff line change
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namespace BossMod.Components;

// component for breakable chains - Note that chainLength for AI considers the minimum distance needed for a chain-pair to be broken (assuming perfectly stacked at cast)
public class Chains(BossModule module, uint tetherID, ActionID aid = default) : CastCounter(module, aid)
public class Chains(BossModule module, uint tetherID, ActionID aid = default, float chainLength = 0, bool spreadChains = true) : CastCounter(module, aid)
{
public uint TID { get; init; } = tetherID;
public bool TethersAssigned { get; private set; }
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