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Merge pull request #554 from LeontopodiumNivale14/master
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Update D150Tisiphone.cs
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awgil authored Dec 10, 2024
2 parents db4ab9c + a59de09 commit f9d9868
Showing 1 changed file with 4 additions and 0 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -32,10 +32,13 @@ class BossAdds(BossModule module) : Components.AddsMulti(module, [(uint)OID.Fana
class FatalAllure(BossModule module) : Components.SingleTargetCast(module, ActionID.MakeSpell(AID.FatalAllure), "Boss is life stealing from the succubus");
class SweetSteel(BossModule module) : Components.SelfTargetedAOEs(module, ActionID.MakeSpell(AID.SweetSteel), new AOEShapeCone(7, 45.Degrees()));
class TerrorEye(BossModule module) : Components.LocationTargetedAOEs(module, ActionID.MakeSpell(AID.TerrorEye), 6);
class VoidAero(BossModule module) : Components.SelfTargetedAOEs(module, ActionID.MakeSpell(AID.VoidAero), new AOEShapeRect(42.3f, 4));
class VoidFireII(BossModule module) : Components.LocationTargetedAOEs(module, ActionID.MakeSpell(AID.VoidFireII), 5);
class VoidFireIV(BossModule module) : Components.LocationTargetedAOEs(module, ActionID.MakeSpell(AID.VoidFireIV), 10);
class ZombieGrab(BossModule module) : Components.PersistentVoidzone(module, 2, m => m.Enemies(OID.FanaticZombie)); // Future note to Ice(self): Not entirely sure if I'm happy with this per se? It shows to essentially stay away from the zombies but, maybe a better hint when I can think of one

// TODO: Add a switch to target the zombie that is currently attached to you. Missing the status effect that it gives when caught.

class EncounterHints(BossModule module) : BossComponent(module)
{
public override void AddGlobalHints(GlobalHints hints)
Expand All @@ -56,6 +59,7 @@ public D150TisiphoneStates(BossModule module) : base(module)
.ActivateOnEnter<FatalAllure>()
.ActivateOnEnter<SweetSteel>()
.ActivateOnEnter<TerrorEye>()
.ActivateOnEnter<VoidAero>()
.ActivateOnEnter<VoidFireII>()
.ActivateOnEnter<VoidFireIV>()
.ActivateOnEnter<ZombieGrab>()
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