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small fixes
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lazylemo committed Jan 7, 2024
1 parent dc90484 commit fb4f26b
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions BossMod/Autorotation/RPR/RPRRotation.cs
Original file line number Diff line number Diff line change
Expand Up @@ -300,7 +300,7 @@ public static bool ShouldUseBloodstalk(State state, Strategy strategy, bool aoe)
if (state.SoulGauge >= 50 && !aoe && (state.ComboTimeLeft > 2.5 || state.ComboTimeLeft == 0) && state.ImmortalSacrificeLeft > state.AnimationLock && state.BloodsownCircleLeft > 4.8f && (state.CD(CDGroup.SoulSlice) > 30 || state.CD(CDGroup.SoulSlice) < 60) && state.ShroudGauge <= 40)
return true;

if ((state.CD(CDGroup.ArcaneCircle) < 6 || state.CD(CDGroup.ArcaneCircle) > 60) && state.ShroudGauge >= 50 && (state.ComboTimeLeft > 11 || state.ComboTimeLeft == 0))
if ((state.CD(CDGroup.ArcaneCircle) < 9 || state.CD(CDGroup.ArcaneCircle) > 60) && state.ShroudGauge >= 50 && (state.ComboTimeLeft > 11 || state.ComboTimeLeft == 0))
return false;
return false;
}
Expand Down Expand Up @@ -425,7 +425,7 @@ public static bool ShouldUseArcaneCircle(State state, Strategy strategy)
if (soulReaver)
return false;

if (enshrouded && state.TargetDeathDesignLeft > 30)
if (enshrouded && state.LemureShroudCount is 3 && state.TargetDeathDesignLeft > 30)
return true;
if (state.ShroudGauge < 50 && !enshrouded && state.TargetDeathDesignLeft > 0)
return true;
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