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App crashes after pausing emulation #110
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Did it ever work under older Lime3DS releases? How about the last Citra nightly? Or even PabloMK7's fork? |
I don't know. 2110 was the first Lime3DS version I tried and I newer used Pablo's fork. I've never noticed this problem on Citra stable though. |
This issue has gotten a lot worse Just pasuing the emulator once on both OpenGL and Vulkan will crash the emulator instantly on my device On some games like Mario 3D Land On other games like Maeio and Luigi, it crashes on the 2nd pause |
I am now able to replicate the issue where I couldn't before, however on my end it happens after pausing, unpausing, then repausing. Now that I can replicate the issue, I will investigate when I am able. I am unsure what could have changed between when this issue was made and now to make me able to replicate it. |
Is there an existing issue for this?
Affected Build(s)
2110
Description of Issue
Pausing/resuming emulation crashes Lime3DS. Sometimes it takes two or three pauses to crash the app but sometimes it crashes immediately.
Expected Behavior
Pausing and resuming emulation should not crash the app.
Reproduction Steps
Log File
This crash doesn't produce any new entries in logfile
System Configuration
CPU: Exynos 9810
GPU/Driver:
RAM: 4 GB
OS: Android 10
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