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fix(DB/Quest) Zapped Giants now behave correctly #21100
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If I understand correctly, this does nothing to fix the issue where you can use this on other creatures, as outlined in the second issue? |
@elthehablo Thanks for catchinig that. It does now |
NPC_CLIFF_GIANT = 5358 | ||
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class spell_transmogrify : public SpellScript |
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there is no need for a spellscript here. target selection like this can be done with conditions in the database. please update the pr accordingly
Looking for someone to update this pr to use db conditions :) |
Fix minor visuals and missing aggro for transformed npcs.
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REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).
For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.