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WIP Update #2
WIP Update #2
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class AoeLootAnnounce : public PlayerScript | ||
{ | ||
public: | ||
AoeLootAnnounce() : PlayerScript("AoeLootAnnounce") {} | ||
void OnLogin(Player* Player) override | ||
{ | ||
// Announce Module | ||
if (AOELootEnable) | ||
{ | ||
if (AOELootAnnounceModule) | ||
{ | ||
ChatHandler(Player->GetSession()).SendSysMessage("This server is running the |cff4CFF00AOE Loot Azerothcore Custom |rmodule."); | ||
} | ||
} | ||
} | ||
}; |
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why need this?
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It was to test that i understood using the hooks right really. It did work and can be removed if you want. Right now i am dealing with a internet outage so my response will be slow.
Co-authored-by: Kargatum <[email protected]>
Co-authored-by: Kargatum <[email protected]>
Be advise we are still working modulating this feature. It currently is not working until we get the hooks implemented. |
I was only trying to help, I think the idea is very good. |
Oh i agree and will drop it in when im free. Been having people message me that its not working not realizing its wip for az |
Those kind of people you have to ignore them, I just entered the repository because I got a notification. Maybe if you update the |
build failin, please fix it |
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