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Updated builds.
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mrdoob committed Oct 29, 2016
1 parent 2ff9d41 commit bdc5597
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243 changes: 196 additions & 47 deletions build/three.js
Original file line number Diff line number Diff line change
Expand Up @@ -9254,7 +9254,7 @@
if ( _lightShadows.length === 0 ) return;

// Set GL state for depth map.
_state.clearColor( 1, 1, 1, 1 );
_state.buffers.color.setClear( 1, 1, 1, 1 );
_state.disable( _gl.BLEND );
_state.setDepthTest( true );
_state.setScissorTest( false );
Expand Down Expand Up @@ -18208,7 +18208,13 @@

},

setClear: function ( r, g, b, a ) {
setClear: function ( r, g, b, a, premultipliedAlpha ) {

if ( premultipliedAlpha === true ) {

r *= a; g *= a; b *= a;

}

color.set( r, g, b, a );

Expand Down Expand Up @@ -18543,9 +18549,9 @@

function init() {

clearColor( 0, 0, 0, 1 );
clearDepth( 1 );
clearStencil( 0 );
colorBuffer.setClear( 0, 0, 0, 1 );
depthBuffer.setClear( 1 );
stencilBuffer.setClear( 0 );

enable( gl.DEPTH_TEST );
setDepthFunc( LessEqualDepth );
Expand Down Expand Up @@ -19024,26 +19030,6 @@

}

// TODO Deprecate

function clearColor( r, g, b, a ) {

colorBuffer.setClear( r, g, b, a );

}

function clearDepth( depth ) {

depthBuffer.setClear( depth );

}

function clearStencil( stencil ) {

stencilBuffer.setClear( stencil );

}

//

function scissor( scissor ) {
Expand Down Expand Up @@ -19143,10 +19129,6 @@
compressedTexImage2D: compressedTexImage2D,
texImage2D: texImage2D,

clearColor: clearColor,
clearDepth: clearDepth,
clearStencil: clearStencil,

scissor: scissor,
viewport: viewport,

Expand Down Expand Up @@ -19780,26 +19762,14 @@

}

function glClearColor( r, g, b, a ) {

if ( _premultipliedAlpha === true ) {

r *= a; g *= a; b *= a;

}

state.clearColor( r, g, b, a );

}

function setDefaultGLState() {

state.init();

state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ) );
state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ) );

glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );

}

Expand Down Expand Up @@ -19943,7 +19913,7 @@

_clearAlpha = alpha !== undefined ? alpha : 1;

glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );

};

Expand All @@ -19957,7 +19927,7 @@

_clearAlpha = alpha;

glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );

};

Expand Down Expand Up @@ -20667,11 +20637,11 @@

if ( background === null ) {

glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha );
state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );

} else if ( background && background.isColor ) {

glClearColor( background.r, background.g, background.b, 1 );
state.buffers.color.setClear( background.r, background.g, background.b, 1, _premultipliedAlpha );
forceClear = true;

}
Expand Down Expand Up @@ -21200,7 +21170,7 @@
material.needsUpdate = true;

} else if ( materialProperties.numClippingPlanes !== undefined &&
( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
materialProperties.numIntersection !== _clipping.numIntersection ) ) {

material.needsUpdate = true;
Expand Down Expand Up @@ -22295,6 +22265,184 @@

}

/**
* @author mrdoob / http://mrdoob.com/
*/

function WebGL2Renderer( parameters ) {

console.log( 'THREE.WebGL2Renderer', REVISION );

parameters = parameters || {};

var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
_context = parameters.context !== undefined ? parameters.context : null,

_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
_depth = parameters.depth !== undefined ? parameters.depth : true,
_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;

// initialize

var gl;

try {

var attributes = {
alpha: _alpha,
depth: _depth,
stencil: _stencil,
antialias: _antialias,
premultipliedAlpha: _premultipliedAlpha,
preserveDrawingBuffer: _preserveDrawingBuffer
};

gl = _context || _canvas.getContext( 'webgl2', attributes );

if ( gl === null ) {

if ( _canvas.getContext( 'webgl2' ) !== null ) {

throw 'Error creating WebGL2 context with your selected attributes.';

} else {

throw 'Error creating WebGL2 context.';

}

}

_canvas.addEventListener( 'webglcontextlost', onContextLost, false );

} catch ( error ) {

console.error( 'THREE.WebGL2Renderer: ' + error );

}

//

var _this = this,

_autoClear = true,
_autoClearColor = true,
_autoClearDepth = true,
_autoClearStencil = true,

_clearColor = new Color( 0x000000 ),
_clearAlpha = 0,

_width = _canvas.width,
_height = _canvas.height,

_pixelRatio = 1,

_viewport = new Vector4( 0, 0, _width, _height );

var extensions = new WebGLExtensions( gl );
var state = new WebGLState( gl, extensions, function () {} );

//

function clear( color, depth, stencil ) {

var bits = 0;

if ( color === undefined || color ) bits |= gl.COLOR_BUFFER_BIT;
if ( depth === undefined || depth ) bits |= gl.DEPTH_BUFFER_BIT;
if ( stencil === undefined || stencil ) bits |= gl.STENCIL_BUFFER_BIT;

gl.clear( bits );

}

function setPixelRatio( value ) {

if ( value === undefined ) return;

_pixelRatio = value;

setSize( _viewport.z, _viewport.w, false );

}

function setSize( width, height, updateStyle ) {

_width = width;
_height = height;

_canvas.width = width * _pixelRatio;
_canvas.height = height * _pixelRatio;

if ( updateStyle !== false ) {

_canvas.style.width = width + 'px';
_canvas.style.height = height + 'px';

}

setViewport( 0, 0, width, height );

}

function setViewport( x, y, width, height ) {

state.viewport( _viewport.set( x, y, width, height ) );

}

function render( scene, camera ) {

if ( camera !== undefined && camera.isCamera !== true ) {

console.error( 'THREE.WebGL2Renderer.render: camera is not an instance of THREE.Camera.' );
return;

}

var background = scene.background;
var forceClear = false;

if ( background === null ) {

state.buffers.color.setClear( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha, _premultipliedAlpha );

} else if ( background && background.isColor ) {

state.buffers.color.setClear( background.r, background.g, background.b, 1, _premultipliedAlpha );
forceClear = true;

}

if ( _autoClear || forceClear ) {

this.clear( _autoClearColor, _autoClearDepth, _autoClearStencil );

}

}

function onContextLost( event ) {

event.preventDefault();

}

return {
domElement: _canvas,

clear: clear,
setPixelRatio: setPixelRatio,
setSize: setSize,
render: render
}

}

/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
Expand Down Expand Up @@ -41936,6 +42084,7 @@
exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
exports.WebGLRenderTarget = WebGLRenderTarget;
exports.WebGLRenderer = WebGLRenderer;
exports.WebGL2Renderer = WebGL2Renderer;
exports.ShaderLib = ShaderLib;
exports.UniformsLib = UniformsLib;
exports.UniformsUtils = UniformsUtils;
Expand Down
2 changes: 1 addition & 1 deletion build/three.js.map

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