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Move the shaders to shaders directory
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elnormous committed Apr 3, 2018
1 parent 8af61f1 commit 4032173
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Showing 45 changed files with 81 additions and 352 deletions.
1 change: 1 addition & 0 deletions build/Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ else ifeq ($(platform),tvos)
endif
CXXFLAGS=-c -std=c++11 -Wall -O2 \
-I"$(ROOT_DIR)/../ouzel" \
-I"$(ROOT_DIR)/../shaders" \
-I"$(ROOT_DIR)/../external/stb" \
-I"$(ROOT_DIR)/../external/khronos"
CFLAGS=-c -Wall -O2 \
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22 changes: 4 additions & 18 deletions build/libouzel.vcxproj
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Expand Up @@ -242,14 +242,10 @@
<ClInclude Include="..\ouzel\graphics\DataType.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\BlendStateResourceD3D11.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\BufferResourceD3D11.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\ColorPSD3D11.h" />
<ClInclude Include="..\ouzel\graphics\direct3d11\ColorVSD3D11.h" />
<ClInclude Include="..\ouzel\graphics\direct3d11\MeshBufferResourceD3D11.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\RenderDeviceD3D11.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\ShaderResourceD3D11.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\TextureResourceD3D11.hpp" />
<ClInclude Include="..\ouzel\graphics\direct3d11\TexturePSD3D11.h" />
<ClInclude Include="..\ouzel\graphics\direct3d11\TextureVSD3D11.h" />
<ClInclude Include="..\ouzel\graphics\empty\BlendStateResourceEmpty.hpp" />
<ClInclude Include="..\ouzel\graphics\empty\BufferResourceEmpty.hpp" />
<ClInclude Include="..\ouzel\graphics\empty\MeshBufferResourceEmpty.hpp" />
Expand All @@ -263,16 +259,6 @@
<ClInclude Include="..\ouzel\graphics\MeshBufferResource.hpp" />
<ClInclude Include="..\ouzel\graphics\opengl\BlendStateResourceOGL.hpp" />
<ClInclude Include="..\ouzel\graphics\opengl\BufferResourceOGL.hpp" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGL2.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGL3.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGL4.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGLES2.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGLES3.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGL2.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGL3.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGL4.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGLES2.h" />
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGLES3.h" />
<ClInclude Include="..\ouzel\graphics\opengl\MeshBufferResourceOGL.hpp" />
<ClInclude Include="..\ouzel\graphics\opengl\RenderDeviceOGL.hpp" />
<ClInclude Include="..\ouzel\graphics\opengl\ShaderResourceOGL.hpp" />
Expand Down Expand Up @@ -418,23 +404,23 @@
<PropertyGroup />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<GenerateManifest>false</GenerateManifest>
<IncludePath>..\ouzel\;..\external\stb;..\external\khronos;$(IncludePath)</IncludePath>
<IncludePath>..\ouzel;..\shaders;..\external\khronos;..\external\stb;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<GenerateManifest>false</GenerateManifest>
<IncludePath>..\ouzel\;..\external\stb;..\external\khronos;$(IncludePath)</IncludePath>
<IncludePath>..\ouzel;..\shaders;..\external\khronos;..\external\stb;$(IncludePath)</IncludePath>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<GenerateManifest>false</GenerateManifest>
<IncludePath>..\ouzel\;..\external\stb;..\external\khronos;$(IncludePath)</IncludePath>
<IncludePath>..\ouzel;..\shaders;..\external\khronos;..\external\stb;$(IncludePath)</IncludePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<GenerateManifest>false</GenerateManifest>
<IncludePath>..\ouzel\;..\external\stb;..\external\khronos;$(IncludePath)</IncludePath>
<IncludePath>..\ouzel;..\shaders;..\external\khronos;..\external\stb;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
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36 changes: 0 additions & 36 deletions build/libouzel.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -534,42 +534,6 @@
<ClInclude Include="..\ouzel\math\Color.hpp">
<Filter>ouzel\math</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\direct3d11\ColorPSD3D11.h">
<Filter>ouzel\graphics\direct3d11</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGL2.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGL3.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGL4.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGLES2.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorPSGLES3.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\direct3d11\ColorVSD3D11.h">
<Filter>ouzel\graphics\direct3d11</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGL2.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGL3.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGL4.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGLES2.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\graphics\opengl\ColorVSGLES3.h">
<Filter>ouzel\graphics\opengl</Filter>
</ClInclude>
<ClInclude Include="..\ouzel\gui\ComboBox.hpp">
<Filter>ouzel\gui</Filter>
</ClInclude>
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