-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Extracted the easy stuff from #8974 . # Problem 1. Commands from `update_previous_view_projections` would crash when matching entities were despawned. 2. `TaaPipelineId` and `draw_3d_graph` module were not public. 3. When the motion vectors pointed to pixels that are now off screen, a smearing artifact could occur. # Solution 1. Use `try_insert` command instead. 2. Make them public, renaming to `TemporalAntiAliasPipelineId`. 3. Check for this case, and ignore history for pixels that are off-screen.
- Loading branch information
Showing
4 changed files
with
48 additions
and
33 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters