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fix(ui): text is now properly displayed in 2D and 3D
The issue was that, by default, only one camera renders the UI. This was defaulted to the 3D camera we spawned. A recently merged PR added the functionality to change which Camera UI Nodes are rendered on via a component. (`TargetCamera`) We use that here and it works. Thanks to @teodosin on discord helping me to find this out <3 Authored-by: RobWalt <[email protected]>
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