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Sprite Sheets crash on Metal backend because of gl_VertexIndex #13
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C-Bug
An unexpected or incorrect behavior
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fixed by filtering out gl_VertexIndex from the reflected vertex attributes |
superdump
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* bevy_sprite2/_pbr2: Do not queue sprites/meshes if there are no views
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* bevy_sprite2/_pbr2: Do not queue sprites/meshes if there are no views
cart
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* bevy_sprite2/_pbr2: Do not queue sprites/meshes if there are no views
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Added RapierConfiguration resource
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…facts Fix merge artifact
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INCLUDE_UNUSED_ITEMS for glsl
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The metal backend breaks when gl_VertexIndex is used. This will likely either need to be fixed upstream in wgpu or by removing gl_VertexIndex.
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