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Forward rendering seems broken #16679
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Bisecting this. The lack of POM on the cube repros even as far back as Sep 13. So that at least isn't a recent regression. |
Note: Lack of parallax on the cube in |
Yes, but it's also broken in pure forward now (there's some weird ghosting 🙃) |
The culprit for the loss of normal mapping is the retained render world, #15320. Note that deferred was broken at the time that commit landed (due to PCSS) and wasn't fixed until #15656, which is ddd4b4d. So you'll want to |
one of the issues being described here is the shadow being retained when changing from Deferred or Forward + Prepass into Forward, right? taken using 85eceb0 |
things got worse on 7aeb1c5 |
git bisect done |
The root of the problem is that we add prepasses to the render world views but don't remove them. #17565 fixes that but can't be merged yet because it exposes other bugs. |
main world. This makes switching rendering modes in `deferred_rendering` work again. Closes bevyengine#16679.
Bevy version
72f096c
Relevant system information
What you did
Run the deferred_rendering example
What went wrong
Forward rendering seems broken (forward + prepass is fine)
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