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Remove meshlet builder retry queue #16941
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mockersf
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JMS55:meshlet-builder-remove-retry-queue
Dec 23, 2024
Merged
Remove meshlet builder retry queue #16941
mockersf
merged 2 commits into
bevyengine:main
from
JMS55:meshlet-builder-remove-retry-queue
Dec 23, 2024
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Revert the retry queue for stuck meshlet groups that couldn't simplify added in bevyengine#15886. It was a hack that didn't really work, that was intended to help solve meshlets getting stuck and never getting simplified further. The actual solution is a new DAG building algorithm that I have coming in a followup PR. With that PR, there will be no need for the retry queue, as meshlets will rarely ever get stuck (I checked, the code never gets called). I split this off into it's own PR for easier reviewing. Meshlet IDs during building are back to being relative to the overall list of meshlets across all LODs, instead of starting at 0 for the first meshlet in the simplification queue for the current LOD, regardless of how many meshlets there are in the asset total. Not going to bother to regenerate the bunny asset for this PR.
ecoskey
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Jan 6, 2025
Revert the retry queue for stuck meshlet groups that couldn't simplify added in bevyengine#15886. It was a hack that didn't really work, that was intended to help solve meshlets getting stuck and never getting simplified further. The actual solution is a new DAG building algorithm that I have coming in a followup PR. With that PR, there will be no need for the retry queue, as meshlets will rarely ever get stuck (I checked, the code never gets called). I split this off into it's own PR for easier reviewing. Meshlet IDs during building are back to being relative to the overall list of meshlets across all LODs, instead of starting at 0 for the first meshlet in the simplification queue for the current LOD, regardless of how many meshlets there are in the asset total. Not going to bother to regenerate the bunny asset for this PR.
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Drawing game state to the screen
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Simple bug fixes and API improvements, docs, test and examples
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Revert the retry queue for stuck meshlet groups that couldn't simplify added in #15886.
It was a hack that didn't really work, that was intended to help solve meshlets getting stuck and never getting simplified further. The actual solution is a new DAG building algorithm that I have coming in a followup PR. With that PR, there will be no need for the retry queue, as meshlets will rarely ever get stuck (I checked, the code never gets called). I split this off into it's own PR for easier reviewing.
Meshlet IDs during building are back to being relative to the overall list of meshlets across all LODs, instead of starting at 0 for the first meshlet in the simplification queue for the current LOD, regardless of how many meshlets there are in the asset total.
Not going to bother to regenerate the bunny asset for this PR.