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[Merged by Bors] - Add some of the missing methods to TrackedRenderPass
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alice-i-cecile
added
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
and removed
S-Needs-Triage
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Dec 20, 2021
Thanks for tackling this; I saw your comment in #1369 and was about to attempt this myself in some form or another :) |
We probably need to eventually add state for |
Looks good to me! |
bors r+ |
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# Objective Add missing methods to `TrackedRenderPass` - `set_push_constants` - `set_viewport` - `insert_debug_marker` - `push_debug_group` - `pop_debug_group` - `set_blend_constant` https://docs.rs/wgpu/0.12.0/wgpu/struct.RenderPass.html I need `set_push_constants` but started adding the others as I noticed they were also missing. The `draw indirect` family of methods are still missing as are the `timestamp query` methods.
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Add some of the missing methods to
[Merged by Bors] - Add some of the missing methods to Dec 20, 2021
TrackedRenderPass
TrackedRenderPass
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Dec 21, 2021
# Objective Add missing methods to `TrackedRenderPass` - `set_push_constants` - `set_viewport` - `insert_debug_marker` - `push_debug_group` - `pop_debug_group` - `set_blend_constant` https://docs.rs/wgpu/0.12.0/wgpu/struct.RenderPass.html I need `set_push_constants` but started adding the others as I noticed they were also missing. The `draw indirect` family of methods are still missing as are the `timestamp query` methods.
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Labels
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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Objective
Add missing methods to
TrackedRenderPass
set_push_constants
set_viewport
insert_debug_marker
push_debug_group
pop_debug_group
set_blend_constant
https://docs.rs/wgpu/0.12.0/wgpu/struct.RenderPass.html
I need
set_push_constants
but started adding the others as I noticed they were also missing. Thedraw indirect
family of methods are still missing as are thetimestamp query
methods.