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Locals in exclusive systems #3946
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9e67da3
Add more FromWorld implementations
TheRawMeatball 3667ac4
Add Local support to exclusive systems
TheRawMeatball 5912dd5
fix errors
TheRawMeatball b7ff9a4
Add example
TheRawMeatball 87c335b
Update examples/ecs/exclusive_system_tricks.rs
TheRawMeatball 7f833c9
Improve example
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Original file line number | Diff line number | Diff line change |
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@@ -3,6 +3,7 @@ mod spawn_batch; | |
mod world_cell; | ||
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pub use crate::change_detection::Mut; | ||
use bevy_ecs_macros::all_tuples; | ||
pub use entity_ref::*; | ||
pub use spawn_batch::*; | ||
pub use world_cell::*; | ||
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@@ -1224,6 +1225,25 @@ impl<T: Default> FromWorld for T { | |
} | ||
} | ||
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/// Wrapper type to enable getting multiple [`FromWorld`] types in one type. | ||
/// | ||
/// This wrapper is necessary because a [`FromWorld`] implementation for a tuple of | ||
/// [`FromWorld`] implementing types would conflict with the [`FromWorld`] impl over all | ||
/// [`Default`] type. | ||
pub struct FromWorldWrap<T>(pub T); | ||
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macro_rules! impl_from_world { | ||
($($t:ident),*) => { | ||
impl<$($t: FromWorld,)*> FromWorld for FromWorldWrap<($($t,)*)> { | ||
fn from_world(_world: &mut World) -> Self { | ||
FromWorldWrap(($($t::from_world(_world),)*)) | ||
} | ||
} | ||
}; | ||
} | ||
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all_tuples!(impl_from_world, 0, 12, T); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. same |
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struct MainThreadValidator { | ||
main_thread: std::thread::ThreadId, | ||
} | ||
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,57 @@ | ||
use bevy::{ | ||
ecs::system::{lifetimeless::*, SystemState}, | ||
prelude::*, | ||
}; | ||
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fn main() { | ||
App::new() | ||
.init_resource::<MyCustomSchedule>() | ||
.insert_resource(SpawnCount(5)) | ||
.add_system(simple_exclusive_system.exclusive_system()) | ||
.add_system(stateful_exclusive_system.exclusive_system()) | ||
.run(); | ||
} | ||
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#[derive(Default)] | ||
struct MyCustomSchedule(Schedule); | ||
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struct SpawnCount(usize); | ||
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#[derive(Component)] | ||
struct MyComponent; | ||
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/// Just a simple exclusive system - this function will run with mutable access to | ||
/// the main app world. This lets it run other schedules, or modify and query the | ||
/// world in hard-to-predict ways, which makes it a powerful primitive. | ||
fn simple_exclusive_system(world: &mut World) { | ||
world.resource_scope(|world, mut my_schedule: Mut<MyCustomSchedule>| { | ||
// The resource_scope method is one of the main tools for working with &mut World. | ||
// This method will temporarily remove the resource from the ECS world and let you | ||
// access it while still keeping &mut World. A particularly popular pattern is storing | ||
// schedules, stages, and other similar "runnables" in the world, taking them out | ||
// using resource_scope, and running them with the world: | ||
my_schedule.0.run(world); | ||
// This is fairly simple, but you can implement rather complex custom executors in this manner. | ||
}); | ||
} | ||
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/// You can also use exclusive systems as mostly-normal systems but with the ability to | ||
/// change parameter sets and flush commands midway through. | ||
fn stateful_exclusive_system( | ||
world: &mut World, | ||
mut part_one_state: Local<SystemState<(SRes<SpawnCount>, SCommands)>>, | ||
mut part_two_state: Local<SystemState<SQuery<Read<MyComponent>>>>, | ||
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) { | ||
let (resource, mut commands) = part_one_state.get(world); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Oh fascinating: this "just works" without initial values because of the |
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let res = resource.0; | ||
commands.spawn_batch((0..res).map(|_| (MyComponent,))); | ||
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// Don't forget to apply your state, or commands won't take effect! | ||
part_one_state.apply(world); | ||
let query = part_two_state.get(world); | ||
let entity_count = query.iter().len(); | ||
// note how the entities spawned in this system are observed, | ||
// and how resources fetched in earlier stages can still be | ||
// used if they're cloned out, or small enough to copy out. | ||
assert_eq!(entity_count, res); | ||
} |
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I would rather have all all_tuples work on the same maximum number of items in a tuple, so 16. It would be less surprising for users