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[Merged by Bors] - Use circle for breakout example #5657
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alice-i-cecile
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A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
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Aug 11, 2022
Seems that I made the branch from |
Oh, it is rebased on |
mockersf
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Aug 13, 2022
NiklasEi
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IceSentry
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Aug 16, 2022
bors r+ |
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Aug 16, 2022
# Objective - Replace the square with a circle in the breakout example. - Fixes #4324, adopted from #4682 by @shaderduck. ## Solution - Uses the Mesh2D APIs to draw a circle. The collision still uses the AABB algorithm, but it seems to be working fine, and I haven't seen any odd looking cases.
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Use circle for breakout example
[Merged by Bors] - Use circle for breakout example
Aug 16, 2022
maccesch
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Sep 28, 2022
# Objective - Replace the square with a circle in the breakout example. - Fixes bevyengine#4324, adopted from bevyengine#4682 by @shaderduck. ## Solution - Uses the Mesh2D APIs to draw a circle. The collision still uses the AABB algorithm, but it seems to be working fine, and I haven't seen any odd looking cases.
james7132
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Oct 28, 2022
# Objective - Replace the square with a circle in the breakout example. - Fixes bevyengine#4324, adopted from bevyengine#4682 by @shaderduck. ## Solution - Uses the Mesh2D APIs to draw a circle. The collision still uses the AABB algorithm, but it seems to be working fine, and I haven't seen any odd looking cases.
ItsDoot
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Feb 1, 2023
# Objective - Replace the square with a circle in the breakout example. - Fixes bevyengine#4324, adopted from bevyengine#4682 by @shaderduck. ## Solution - Uses the Mesh2D APIs to draw a circle. The collision still uses the AABB algorithm, but it seems to be working fine, and I haven't seen any odd looking cases.
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A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
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This PR has been approved by the community. It's ready for a maintainer to consider merging it
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