-
-
Notifications
You must be signed in to change notification settings - Fork 3.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Merged by Bors] - fix spot dir nan again #7176
Closed
Closed
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
alice-i-cecile
added
C-Bug
An unexpected or incorrect behavior
A-Rendering
Drawing game state to the screen
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
labels
Jan 12, 2023
alice-i-cecile
approved these changes
Jan 12, 2023
mockersf
approved these changes
Jan 12, 2023
bors r+ |
Build failed: |
bors retry |
Build failed: |
bors retry |
Build failed: |
ubuntu package mirrors are not feeling good right now... |
bors r+ |
Build failed: |
bors r+ |
Pull request successfully merged into main. Build succeeded:
|
bors
bot
changed the title
fix spot dir nan again
[Merged by Bors] - fix spot dir nan again
Jan 13, 2023
alradish
pushed a commit
to alradish/bevy
that referenced
this pull request
Jan 22, 2023
# Objective fix error with shadow shader's spotlight direction calculation when direction.y ~= 0 fixes bevyengine#7152 ## Solution same as bevyengine#6167: in shadows.wgsl, clamp 1-x^2-z^2 to >= 0 so that we can safely sqrt it
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
this pull request
Feb 1, 2023
# Objective fix error with shadow shader's spotlight direction calculation when direction.y ~= 0 fixes bevyengine#7152 ## Solution same as bevyengine#6167: in shadows.wgsl, clamp 1-x^2-z^2 to >= 0 so that we can safely sqrt it
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Objective
fix error with shadow shader's spotlight direction calculation when direction.y ~= 0
fixes #7152
Solution
same as #6167: in shadows.wgsl, clamp 1-x^2-z^2 to >= 0 so that we can safely sqrt it