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Insights: beyond-all-reason/spring
Overview
1 Release published by 1 person
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recoil{master}2025.01.2-135-gf30aea2
published
Mar 3, 2025
3 Pull requests merged by 3 people
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Document the command param pool.
#1984 merged
Mar 6, 2025 -
Update terrain normal and shading texture on GPU
#1982 merged
Mar 3, 2025 -
Lua docs: Improve docs (new docgen and type fixes)
#1983 merged
Mar 2, 2025
3 Pull requests opened by 3 people
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Switch to c++ 23 standard
#1985 opened
Mar 5, 2025 -
Document beamlaser FPS range penalty
#1986 opened
Mar 6, 2025 -
Add gameSpeed and textColorCodes to Engine
#1988 opened
Mar 6, 2025
3 Issues closed by 2 people
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Minimap shadingTex does not update fast enough on sun change
#1910 closed
Mar 3, 2025 -
Implement YARDMAP_WALKABLE
#1303 closed
Mar 3, 2025
2 Issues opened by 2 people
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Document/extend `Spring.GetGameSpeed`
#1989 opened
Mar 7, 2025
80 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Adding Rotation options of 90 degree increments to minimap
#1966 commented on
Mar 7, 2025 • 2 new comments -
Implement native ripairs
#1974 commented on
Mar 3, 2025 • 1 new comment -
Use memory mapped files access
#1781 commented on
Mar 2, 2025 • 0 new comments -
Warnings cleanup
#1752 commented on
Mar 2, 2025 • 0 new comments -
GL cleanup
#1751 commented on
Mar 2, 2025 • 0 new comments -
Switch to atlas indices for ground decals API
#1749 commented on
Mar 2, 2025 • 0 new comments -
Icon atlas v2
#1738 commented on
Mar 2, 2025 • 0 new comments -
Feature: register new lua function `DrawBuildSquare` to show build squares on custom building commands
#1733 commented on
Mar 2, 2025 • 0 new comments -
Attempt to make Rml less alien to the rest of the engine
#1693 commented on
Mar 2, 2025 • 0 new comments -
Particles upgrade
#1636 commented on
Mar 2, 2025 • 0 new comments -
Assimp update
#1627 commented on
Mar 2, 2025 • 0 new comments -
Add TraceRay Lua Functions
#1624 commented on
Mar 2, 2025 • 0 new comments -
Remove uncollidable mines exception
#1619 commented on
Mar 2, 2025 • 0 new comments -
Implement 54d8a38 even properlier (keep the debug airmesh when disabling cheats)
#1604 commented on
Mar 2, 2025 • 0 new comments -
Draft new CEG impact filters: shield and intercepted
#1602 commented on
Mar 2, 2025 • 0 new comments -
Add a Lua constant for cruise alt mult
#1592 commented on
Mar 2, 2025 • 0 new comments -
fix camera middle button scroll behavior #357
#1557 commented on
Mar 2, 2025 • 0 new comments -
Fix #1537, redundant factory insert cancelling
#1551 commented on
Mar 2, 2025 • 0 new comments -
fixed the weapon types that misuse `size` vs `collisionSize`
#1498 commented on
Mar 2, 2025 • 0 new comments -
Add `Spring.Get/SetUnitPosErrorEnabled`
#1424 commented on
Mar 2, 2025 • 0 new comments -
Split radar error params Lua API
#1423 commented on
Mar 2, 2025 • 0 new comments -
Revert "setcameratarget must change camera controller"
#1981 commented on
Mar 2, 2025 • 0 new comments -
rml svg plugin that can render dynamic svg
#1980 commented on
Mar 2, 2025 • 0 new comments -
* Deprecate UpdateWeaponVectorsMT/UpdateBoundingVolumeMT/AnimationMT …
#1979 commented on
Mar 3, 2025 • 0 new comments -
Improve Lua docs for constants.
#1978 commented on
Mar 3, 2025 • 0 new comments -
Fix tests, at least on Windows
#1972 commented on
Mar 2, 2025 • 0 new comments -
add deep reactivity to rmlui data models
#1955 commented on
Mar 2, 2025 • 0 new comments -
Replace Lua's smmalloc with a buddy allocator
#1948 commented on
Mar 2, 2025 • 0 new comments -
Update transporters to be more effective with the area load command.
#1946 commented on
Mar 2, 2025 • 0 new comments -
Shadow maps rework
#1925 commented on
Mar 2, 2025 • 0 new comments -
Remove mutex locks from Zip/7z backed archives
#1916 commented on
Mar 8, 2025 • 0 new comments -
Fix RmlUi getting blurry when using AA
#1901 commented on
Mar 2, 2025 • 0 new comments -
Adding TTL to CWeapon
#1893 commented on
Mar 7, 2025 • 0 new comments -
Add dead ghost icons
#1887 commented on
Mar 2, 2025 • 0 new comments -
[Draft] Simplify Readmap vectors, also (in the future) handle centerNormals / cornerHeightMap LODs for the purposes unit positioning
#1866 commented on
Mar 2, 2025 • 0 new comments -
Fix static ghost behaviours
#1831 commented on
Mar 2, 2025 • 0 new comments -
Draft: use conan for dependencies
#1818 commented on
Mar 2, 2025 • 0 new comments -
Color fonts support
#1799 commented on
Mar 2, 2025 • 0 new comments -
Quaternions
#1796 commented on
Mar 2, 2025 • 0 new comments -
GuiTraceRay from theater ray intersection instead of camera position.
#1782 commented on
Mar 2, 2025 • 0 new comments -
preaim at blocked targets
#977 commented on
Mar 2, 2025 • 0 new comments -
Bar105 beherith stuff: Add a new GameFramePost + more tracy
#934 commented on
Mar 2, 2025 • 0 new comments -
Accurate lead target
#918 commented on
Mar 2, 2025 • 0 new comments -
Shift featureIDs by MAX_UNITS, so they start from 32000.
#912 commented on
Mar 2, 2025 • 0 new comments -
Projectile experimental optimization with tile (quads) searching
#903 commented on
Mar 2, 2025 • 0 new comments -
Enable deferred rendering by default
#897 commented on
Mar 2, 2025 • 0 new comments -
Mouse actions
#893 commented on
Mar 2, 2025 • 0 new comments -
cmake improvements
#839 commented on
Mar 2, 2025 • 0 new comments -
Bar105 unig buffm
#665 commented on
Mar 2, 2025 • 0 new comments -
Optimization of blueprint and commands drawcalls
#602 commented on
Mar 2, 2025 • 0 new comments -
feat(KeyBindings): More control to unbind commands
#562 commented on
Mar 2, 2025 • 0 new comments -
Feature: Fill out SetUnitWeaponState
#1683 commented on
Mar 7, 2025 • 0 new comments -
Make `Spring.Set/GetUnitWeaponState` accept "highTrajectory" bool
#1842 commented on
Mar 7, 2025 • 0 new comments -
HeightMod, HeightBoostFactor and CylinderTargetting should work with BeamLaser and LaserCannon weapon types
#777 commented on
Mar 7, 2025 • 0 new comments -
Add `builderDefID` to `UnitCreated`
#1344 commented on
Mar 6, 2025 • 0 new comments -
flankingBonusDir should be normalized on parsing
#1964 commented on
Mar 6, 2025 • 0 new comments -
[Docs] Improve docgen accessibility
#1958 commented on
Mar 3, 2025 • 0 new comments -
[Docs] Separate pages for environments
#1959 commented on
Mar 3, 2025 • 0 new comments -
Remember to add weapon per-shot resource costs to `Spring.SetUnitWeaponState`
#1957 commented on
Mar 3, 2025 • 0 new comments -
Improve UnsyncedCtrl API in synced Lua
#1332 commented on
Mar 2, 2025 • 0 new comments -
Cob short op codes DO NOT MERGE
#1410 commented on
Mar 2, 2025 • 0 new comments -
End game graph/layout adjustments
#1367 commented on
Mar 2, 2025 • 0 new comments -
Sensors (Ugly attempt at #1000)
#1366 commented on
Mar 2, 2025 • 0 new comments -
Add per-team unit limit manipulation (#1073)
#1365 commented on
Mar 2, 2025 • 0 new comments -
world space unit pieces
#1329 commented on
Mar 2, 2025 • 0 new comments -
Factory cancel and decay refunds: control via modrules
#1326 commented on
Mar 2, 2025 • 0 new comments -
Bar embd anim
#1324 commented on
Mar 2, 2025 • 0 new comments -
Unify AI resourcemap analyzer(s)
#1322 commented on
Mar 2, 2025 • 0 new comments -
LuaSyncedRead::GetUnitTransformMatrix
#1318 commented on
Mar 2, 2025 • 0 new comments -
Fix 1052: Add Spring.SetUnitTrackDecals() and getter
#1294 commented on
Mar 2, 2025 • 0 new comments -
Hardcode CEG particle type aliases and remove separate treatment of CStandardGroundFlash
#1263 commented on
Mar 2, 2025 • 0 new comments -
Add ambient sound channel and Lua support for it.
#1248 commented on
Mar 2, 2025 • 0 new comments -
Fix case-sensitivity issues (incl. in gl.Texture)
#1246 commented on
Mar 2, 2025 • 0 new comments -
Quick'n'dirty implementation of /luaui execute <luacode>
#1238 commented on
Mar 2, 2025 • 0 new comments -
Unit icon atlas
#1212 commented on
Mar 2, 2025 • 0 new comments -
MT the LosHandlers UpdateHeightMapSynced call
#1200 commented on
Mar 2, 2025 • 0 new comments -
Fix Pathability visualisation does not match actual pathability #1163
#1170 commented on
Mar 2, 2025 • 0 new comments -
feat!(KeyBindings): Allow pure modifier keysets
#1074 commented on
Mar 7, 2025 • 0 new comments -
Fetch {vclibs,mingwlibs}64 automatically
#985 commented on
Mar 2, 2025 • 0 new comments -
Better chasing while on MOVESTATE_HOLDPOS
#980 commented on
Mar 2, 2025 • 0 new comments