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Terrain example #597
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Purpose of examples in bgfx is to show of API use + to cover different feature code paths. Not sure how terrain fits into this. Is there anything specific that's unclear about API and how to do with bgfx? |
A sort of terrain example might be useful for testing dynamic vertex buffer updates, and testing texture sampling in vertex shaders. I'm thinking a simple heightmap based terrain with raise/lower (right/left click?) with three options available in a menu:
I might have time this weekend to throw it together if there is interest. |
Sounds good! 👍 Also it might be enough just to cover 2 and 3. |
Thanks! 👍 |
A terrain example would be nice to have.
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