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Terrain rendering example #128

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VinnyVicious opened this issue Dec 11, 2015 · 2 comments
Closed

Terrain rendering example #128

VinnyVicious opened this issue Dec 11, 2015 · 2 comments

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@VinnyVicious
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It would be nice to have a terrain rendering example or built-in shader, something along the lines of:

http://udn.epicgames.com/Three/TerrainAdvancedTextures.html
https://www.assetstore.unity3d.com/en/#!/content/5664

@mosra
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mosra commented Dec 17, 2015

Yes, sure. As pointed out in bkaradzic/bgfx#597, this will make sense only if the example is used to explain some advanced functionality like LOD switching, on-the-fly mesh updates, transform feedback or something like that.

I currently have other things with higher priority (animation, iOS support, ...), so this will not be done in near future unless someone else volunteers to do this. Keeping this open.

@mosra
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mosra commented Jun 15, 2016

Moved to #102.

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