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Fixes to hlc_wp_m60E4: -audible distance of reload defined. - New Soundshaders and SFX, provided by Navaro
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class CfgSoundSets | ||
{ | ||
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class 300BLK_Shot_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_Closure_SoundShader", "300BLK_closeShot_SoundShader", "300BLK_midShot_SoundShader", "300BLK_distShot_SoundShader" }; | ||
volumeFactor = 1.6; | ||
volumeCurve = "InverseSquare2Curve"; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
distanceFilter = "weaponShotDistanceFreqAttenuationFilter"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
}; | ||
class 300BLK_Tail_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_tailInterior_SoundShader", "300BLK_tailTrees_SoundShader", "300BLK_tailForest_SoundShader", "300BLK_tailMeadows_SoundShader", "300BLK_tailHouses_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
distanceFilter = "weaponShotTailDistanceFreqAttenuationFilter"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
}; | ||
class 300BLK_Shot_Silenced_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_Closure_SoundShader", "300BLK_Shot_Silenced_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
}; | ||
class 300BLK_ShotTail_Silenced_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_tailInterior_Silenced_SoundShader", "300BLK_tailTrees_Silenced_SoundShader", "300BLK_tailForest_Silenced_SoundShader", "300BLK_tailMeadows_Silenced_SoundShader", "300BLK_tailHouses_Silenced_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
}; | ||
class 300BLK_silencerShot_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_Closure_SoundShader", "300BLK_silencerShot_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
}; | ||
class 300BLK_silencerTail_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_silencerTailTrees_SoundShader", "300BLK_silencerTailForest_SoundShader", "300BLK_silencerTailMeadows_SoundShader", "300BLK_silencerTailHouses_SoundShader", "300BLK_silencerTailInterior_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
}; | ||
class badger_silencerShot_SoundSet | ||
{ | ||
soundShaders[] = { "300BLK_Closure_SoundShader", "badger_Shot_Silenced_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
}; | ||
class badger_silencerTail_SoundSet | ||
{ | ||
soundShaders[] = { "badger_tailTrees_Silenced_SoundShader", "badger_tailForest_Silenced_SoundShader", "badger_tailMeadows_Silenced_SoundShader", "badger_tailHouses_Silenced_SoundShader", "badger_tailInterior_Silenced_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
}; | ||
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class samr_Shot_SoundSet | ||
{ | ||
soundShaders[] = { "samr_closeShot_SoundShader", "samr_midShot_SoundShader", "samr_distShot_SoundShader", "samr_Closure_SoundShader" }; | ||
volumeFactor = 1.6; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
distanceFilter = "weaponShotDistanceFreqAttenuationFilter"; | ||
}; | ||
class samr_Tail_SoundSet | ||
{ | ||
soundShaders[] = { "samr_tailDistant_SoundShader", "samr_tailForest_SoundShader", "samr_tailHouses_SoundShader", "samr_tailInterior_SoundShader", "samr_tailMeadows_SoundShader", "samr_tailTrees_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
distanceFilter = "weaponShotTailDistanceFreqAttenuationFilter"; | ||
}; | ||
class samr_silencerShot_SoundSet | ||
{ | ||
soundShaders[] = { "samr_silencerShot_SoundShader", "samr_Closure_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
}; | ||
class samr_silencerTail_SoundSet | ||
{ | ||
soundShaders[] = { "samr_silencerTailTrees_SoundShader", "samr_silencerTailForest_SoundShader", "samr_silencerTailMeadows_SoundShader", "samr_silencerTailHouses_SoundShader", "samr_silencerTailInterior_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
}; | ||
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class PBEAR_Shot_SoundSet | ||
{ | ||
soundShaders[] = { "PBEAR_Closure_SoundShader", "PBEAR_closeShot_SoundShader", "PBEAR_midShot_SoundShader", "PBEAR_distShot_SoundShader" }; | ||
volumeFactor = 1.6; | ||
volumeCurve = "InverseSquare2Curve"; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
distanceFilter = "weaponShotDistanceFreqAttenuationFilter"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
}; | ||
class PBEAR_Tail_SoundSet | ||
{ | ||
soundShaders[] = { "PBEAR_tailInterior_SoundShader", "PBEAR_tailTrees_SoundShader", "PBEAR_tailForest_SoundShader", "PBEAR_tailMeadows_SoundShader", "PBEAR_tailHouses_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
distanceFilter = "weaponShotTailDistanceFreqAttenuationFilter"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
}; | ||
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class jack_Shot_SoundSet | ||
{ | ||
soundShaders[] = { "jack_closeShot_SoundShader", "jack_midShot_SoundShader", "jack_distShot_SoundShader", "jack_Closure_SoundShader" }; | ||
volumeFactor = 1.6; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
distanceFilter = "weaponShotDistanceFreqAttenuationFilter"; | ||
}; | ||
class jack_Tail_SoundSet | ||
{ | ||
soundShaders[] = { "jack_tailDistant_SoundShader", "jack_tailForest_SoundShader", "jack_tailHouses_SoundShader", "jack_tailInterior_SoundShader", "jack_tailMeadows_SoundShader", "jack_tailTrees_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
distanceFilter = "weaponShotTailDistanceFreqAttenuationFilter"; | ||
}; | ||
class jack_silencerShot_SoundSet | ||
{ | ||
soundShaders[] = { "jack_silencerShot_SoundShader", "jack_Closure_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
}; | ||
class jack_silencerTail_SoundSet | ||
{ | ||
soundShaders[] = { "jack_silencerTailTrees_SoundShader", "jack_silencerTailForest_SoundShader", "jack_silencerTailMeadows_SoundShader", "jack_silencerTailHouses_SoundShader", "jack_silencerTailInterior_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
}; | ||
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class carbine_Shot_SoundSet | ||
{ | ||
soundShaders[] = { "carbine_closeShot_SoundShader", "carbine_midShot_SoundShader", "carbine_distShot_SoundShader", "carbine_Closure_SoundShader" }; | ||
volumeFactor = 1.6; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
distanceFilter = "weaponShotDistanceFreqAttenuationFilter"; | ||
}; | ||
class carbine_Tail_SoundSet | ||
{ | ||
soundShaders[] = { "carbine_tailDistant_SoundShader", "carbine_tailForest_SoundShader", "carbine_tailHouses_SoundShader", "carbine_tailInterior_SoundShader", "carbine_tailMeadows_SoundShader", "carbine_tailTrees_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
distanceFilter = "weaponShotTailDistanceFreqAttenuationFilter"; | ||
}; | ||
class carbine_silencerShot_SoundSet | ||
{ | ||
soundShaders[] = { "carbine_silencerShot_SoundShader", "carbine_Closure_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
}; | ||
class carbine_silencerTail_SoundSet | ||
{ | ||
soundShaders[] = { "carbine_silencerTailTrees_SoundShader", "carbine_silencerTailForest_SoundShader", "carbine_silencerTailMeadows_SoundShader", "carbine_silencerTailHouses_SoundShader", "carbine_silencerTailInterior_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
}; | ||
class SBR_Shot_SoundSet | ||
{ | ||
soundShaders[] = { "SBR_closeShot_SoundShader", "SBR_midShot_SoundShader", "SBR_distShot_SoundShader", "SBR_Closure_SoundShader" }; | ||
volumeFactor = 1.6; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
distanceFilter = "weaponShotDistanceFreqAttenuationFilter"; | ||
}; | ||
class SBR_Tail_SoundSet | ||
{ | ||
soundShaders[] = { "SBR_tailDistant_SoundShader", "SBR_tailForest_SoundShader", "SBR_tailHouses_SoundShader", "SBR_tailInterior_SoundShader", "SBR_tailMeadows_SoundShader", "SBR_tailTrees_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
distanceFilter = "weaponShotTailDistanceFreqAttenuationFilter"; | ||
}; | ||
class SBR_silencerShot_SoundSet | ||
{ | ||
soundShaders[] = { "SBR_silencerShot_SoundShader", "SBR_Closure_SoundShader" }; | ||
volumeFactor = 1; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
sound3DProcessingType = "WeaponMediumShot3DProcessingType"; | ||
}; | ||
class SBR_silencerTail_SoundSet | ||
{ | ||
soundShaders[] = { "SBR_silencerTailTrees_SoundShader", "SBR_silencerTailForest_SoundShader", "SBR_silencerTailMeadows_SoundShader", "SBR_silencerTailHouses_SoundShader", "SBR_silencerTailInterior_SoundShader" }; | ||
volumeFactor = 0.7; | ||
volumeCurve = "InverseSquare2Curve"; | ||
spatial = 1; | ||
doppler = 0; | ||
loop = 0; | ||
soundShadersLimit = 2; | ||
sound3DProcessingType = "WeaponMediumShotTail3DProcessingType"; | ||
}; | ||
}; |
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