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launching bloxstrap as of november 9th launches the roblox desktop app #40
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2022-11-09.20-06-46-1.mp4Can confirm this is happening to me too Also looks like the update broke similar tools. |
Experiencing same problem |
i am also experiencing this problem |
also experiencing this problem. |
Same issue |
Looks like roblox just deleted |
roblox moment :( |
i have this issue aswell un roblox momento T_T |
Just checked, and looks like Roblox just completely removed support for appless launching with the --play arg. Disappointing, I guess I should've seen it coming. |
- Disable legacy --play launching (#40) - --launchtime uses milliseconds now - Roblox app is launched after install
Should be fixed now, sorry again! |
Hey, thanks for tagging me in this issue. You can rename or remove the Here's my implementation. |
the app isnt even that bad smh... why not launch the app.... |
Adding features that interfere with an old one which has always worked will almost always cause some community backlash, it's inevitable. Wouldn't blame people for not liking it :) |
Oh, nice job on finding out the current cause! I had a feeling it wasn't that drastic of an internal change... At this point, I think it's better to just embrace the desktop app anyway, since I don't doubt they're eventually going to get rid of standalone browser launching altogether. The only somewhat legitimate concern I've seen against the use of the desktop app is degraded performance (i guess due to the use of multiple datamodels?), but I haven't seen much substance of that, and Roblox has been doing it on their mobile app for years by this point, so it's likely negligible. Embracing the desktop app is a bit annoying on my part since it makes implementing Discord Rich Presence reliably a bit harder, but I'll find a way :D |
Try pulling ROBLOSECURITY from windows credentials (not sure if that exists for player client, appears to be studio only?), use it to query the user presence endpoint from Roblox every so often. Not sure if this is possible though, never worked with it. It's also a very extreme solution, so maybe other ones are better. |
Right now I'm thinking of tracking the log file for game joins/disconnects. No idea how reliable it will be, but definitely seems like a safer solution as opposed to silently grabbing the player's auth cookie. |
Yeah you're right, my idea is quite extreme. Windows credentials are encrypted in the SecureString class anyways, so I don't think it's possible. |
apparently something happened and the roblox client won't launch with the browser anymore
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